Ahnehnois
First Post
Spell slots are different, because they don't represent anything real. D&D will never be a medically accurate game, but some basic sense of having meaningful physical consequences to injury is really important. Conversely, when it is essentially impossible to be hurt for more than a day, it's hard to feel that your character is a person, or that combat is meaningful, which are kind of important in a roleplaying game with a combat-oriented slant.Hmm... do you feel the same way about restoring spell slots?
That being said, it would be great if casters recovered their spells incrementally over several days. That would give magic users more to think about.