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Recent content by MerricB

  1. MerricB

    5E Avernus Any Good?

    They're released in trilogies of three (roughly) on a monthly basis. Seasons 8 and 9 form more continuous series than previous seasons.
  2. MerricB

    5E Avernus Any Good?

    You are well advised to skip the opening section of SKT. It gets progressively worse at it tries to get you from level 1 to 5 as quickly as possible. The adventure proper starts with the next chapter. SKT is unusual because it is best played with a group doing little quests in the region from...
  3. MerricB

    5E In an adventure called Dragon Heist I want only two things...

    Yes. That’s it exactly! It is almost always hilarious when a group of D&D players try to plan something. This doesn’t mean it can’t be done, nor that other systems (somehow) do it well. But in a product for the general D&D audience, having a “heist” is unlikely to play that well. Except in...
  4. MerricB

    5E Dungeon room description

    lol. I know what you mean! I didn’t want to invent too much. (And ambient lighting might be in a more general description of the area earlier.) I do not believe adding room dimensions is a necessary idea if the adventure uses a map which allows several ways of approach as you WILL reference the...
  5. MerricB

    5E In an adventure called Dragon Heist I want only two things...

    I've run it three times. You never quite get the "heist", because D&D doesn't do that sort of structure well. (Planning an operation first? Have you seen what players are like?) It's an adventure with a lot of cool ideas that don't mesh together that well. You're best to expand the ideas that...
  6. MerricB

    5E Avernus Any Good?

    The adventures I really like in this edition are Tyranny of Dragons (one of my favourite adventures of all time, though it requires work from the DM), Storm King's Thunder and Curse of Strahd. All three can be run very badly, but if you understand the structure, they work quite well. Tomb of...
  7. MerricB

    5E Dungeon room description

    G'day, Oriaxx! Love the encounter. Full of interesting details for a DM to play with! :) As Quickleaf notes, the door is properly a separate encounter. I've attempted a reformat of the information, while including a few other items that a DM might want to know, but I would want to develop this...
  8. MerricB

    5E Avernus Any Good?

    My opinion: It's the worst adventure Wizards has released for D&D 5E by a fair margin. There are bits in it I like. But the connections between sections are ludicrously bad. It's an awful sandbox because most of the locations in Avernus AREN'T INTERESTING if you don't go to them as part of the...
  9. MerricB

    General The Renewing Charm of the Old School Play Experience

    How curious that no-one on Dragonsfoot in any of their discussions about surprise has brought up this "cap". People there have house ruled a cap (to 2 segments generally), but no-one's ever mentioned it as being an official rule.
  10. MerricB

    General The Renewing Charm of the Old School Play Experience

    I suggest you look at the rules again. "Each 1 of surprise equals 1 segment (six seconds) of time lost to the surprised party, and during the lost time the surprising party can freely act to escape or attack or whatever." The immediately following table (which only lists to 3 segments) is...
  11. MerricB

    General The Renewing Charm of the Old School Play Experience

    Potentially four segments if you were surprised by hell hounds! Although exactly how those rules worked with relation to missile attacks I was never sure... Cheers!
  12. MerricB

    General The Renewing Charm of the Old School Play Experience

    Sigh. No wonder it hadn't registered. I was looking in the sections of the PH and DMG that dealt with general rules, rather than specific rules for individual spells. ARGH!!!! Thank you for finding the reference! Useful to know! Cheers!
  13. MerricB

    5E Starting Weapon Idea

    You can do anything you like. :) Note that under the rules, when you make a melee attack that reduces a foe to 0 hit points, you then can choose either to kill or to knock the target unconscious- so the Moonblade wouldn't need to cast "spare the dying", it could automatically pull the blow...
  14. MerricB

    General The Renewing Charm of the Old School Play Experience

    Argh! I completely forgot about the oD&D rule. You'd think I'd remember - I've spent a lot with those rules recently. :/ I'll amend my previous answer. And yes, that "you need to check the earlier rules" is a major problem with Gygax's work. Cheers!
  15. MerricB

    General The Renewing Charm of the Old School Play Experience

    EDIT Original Dungeons & Dragons require saving throws if unattended or the wearer is killed. The table is quite interesting - as the chances of items surviving are quite low! A 10+ is required for a +3 item, a 14+ on a d20 or a +1 item! Holmes and B/X have no rules or item destruction. The...
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