Recent content by MetaVoid

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    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Spritewings dips a knee and wings toward the crone responding in Dwarven, the only language he can actually speak. "I would never dream of an idea about a concept of you poisoning me, Auntie." Still, he doesn't immediately take the fruit, rushing through information. "My rider is fighting with...
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    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Only dwarf resistance bs spells and spell-likes. Benediction gives bonuses, bless too, but for fear only...anyhow, base roll works Will save vs the door: 1D20+7 = [16]+7 = 23 Rockhorn has climbing pitons, he could put two through handles and then use rope to create tension so the points hold...
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    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    Good idea...except adamantine ladder is basically indestructuble by mundane means and given enemy setup with spider climbers and wizards probably not useful. But blocking...yells the idea in game, someone ought to have non magical weapon to put through the handles
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    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    "Hey! What are you doing!? Get back, leave space for Tim!" Rockhorn is more than annoyed, there was barely any space before this. "Climb! All of you! Move!"
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    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Torhak is hidden, but he could maybe gut that mercenary next to Merrick and move back if he's close enough Checked the map, hides in bb23
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    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Maybe bring them out, let the first group start out, we attack them, we separate them, maybe drop some of them before the rest come out....then we move back, and trigger the traps randomly while retreating :)
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    (5.24 PBP) Vault of the Dracolich (IC) Redux

    Torhak flinches as Merrick makes himself obious, he keeps to the cover and awaits inevitable combat. Stealth: 1D20+8 = [8]+8 = 16
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    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    He flies as fast as he can, he doesn't risk flying over mining or wizard district or direclty over the palace, otherwise he goes at height of 150 feet and risks occaional crossbow bolt if needed
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    1763628429854.png

  10. M

    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    "I understand the dilemma." pegasus is much more patient than his usual rider "Getting someone here who is not able to contain the threat will only bring more oil to the fire. But you are right, we don't have minutes. I'm off to Old City." Thinking about flying earlier above the city "Park you...
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    Kulan: Knightfall's Crisis in Bluffside Game [OOC]

    @Knightfall Corrected the name and added some more so you can do something with Spritewing if he gets the name or the rider
  12. M

    (5.24 PBP) Vault of the Dracolich (IC) Redux

    "Let me go first." Torhak stops glowering at prisoners and moves toward the indicated tunnel Stealth, ideally in full darkness :D
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    Kulan: Knightfall's Crisis in Bluffside Game [IC]

    Spritewing looks down and sees there is no one coming up, but there are too many people down to just drop down. He isn't really used to this kind of situation without his friend and he worries. And yet, the best way to help is to bring help, similar to how he went for Vitus. He yells down the...
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    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    For treating the kobolds, this was what we were told "They come and take kobolds this way, to work at a dig-site. It is part of our peace agreement with them, but we do not like it." Of course, this doesn't mean Valendra specifically mistreated them.
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    (5.24 PBP) Vault Redux (OOC) Fitz's Refresher

    Where we THINK they MIGHT be murdered. No guarantees, they (the kobolds) negotiated with us. As for abused...who cares? They abused kobolds... And besides, you did your best, you tried to keep them both alive and out of your hair, it's not your fault that kobolds killed them.. We cannot make a...
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