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Micah Sweet's latest activity
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You can have social contract and conventions to avoid such things, but I generally feel it is awkward and bad design if the system...
Oct 10, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I prefer the RP part too personally. But technically the G is just as important.
Oct 10, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I don't see this as the problem that you do. A table can enact story cohesion, social fun and narrative pacing, while ignoring player...
Oct 10, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I have seen more than one group try to do this; as has been said,, the game mechanics incentivise it, so by that metric it is...
Oct 10, 2025
Micah Sweet
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It’s interesting how this thread continues unfolding, because the variety of responses almost is the point. Every take here represents a...
Oct 10, 2025
Micah Sweet
reacted to
Mustrum_Ridcully's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
If you want players to switch weapons more, it might be a good idea to give weapons benefits against particular type of enemies. Some...
Oct 10, 2025
Micah Sweet
reacted to
Staffan's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
I have a vague recollection of a similar mechanic being present in original Diablo. Something along the lines of being able to mend...
Oct 10, 2025
Micah Sweet
reacted to
DEFCON 1's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This thread is a perfect example of why having the board game take precedence over the narrative is the wrong way to go for a lot...
Oct 10, 2025
Micah Sweet
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I had a game where I asked the players if they wanted to ban Tiny hut in this short series of adventurers I was doing. They decided to...
Oct 10, 2025
Micah Sweet
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You’re right—D&D’s flexibility wasn’t accidental. It was a deliberate choice to stay ambiguously neutral, refusing to pick a lane so it...
Oct 10, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Love
.
People keep saying that, but it simply wasn't true. I've been playing since 1983 and my first experience with PC power having to be...
Oct 10, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The problem IMO is, video games have taught players to more or less expect infinite resets. If any problem can't be fixed with a night's...
Oct 10, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yes. Just ban it. I however find a lot of GMs are for some reason reluctant to ban problematic spells and features. And regardless, it...
Oct 10, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That the game has been designed to work roughly like Mearls says has been clear from the get go. That most people actually do not play...
Oct 10, 2025
Micah Sweet
replied to the thread
D&D General
Weapons should break left and right
.
"Works" in what sense? Obviously it depends on your goals. If your goal to allow for anyone that could be available, weighted by...
Oct 10, 2025
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