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Micah Sweet's latest activity
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
"Totally owned"? That's not a phrase I've seen anyone use in the discussion... are you perhaps attributing a comment someone else made...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Then you have time pressure. And the GM should provide these instead of blaming the players for wanting to take a rest. My point was...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So my issue with this is that the character and player decision space becomes divergent. Like the characters cannot make plans based on...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I guess it is a good comparison and I find endless CGI-filled and risk-free fight scenes in modern action movies tiresome as well. It is...
Oct 12, 2025
Micah Sweet
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This. The rules are there to inform the players about things the character knows and feels intuitively and are of course in part an...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
"My magic has yet to recover. We may still face significant peril, so I say we wait a day or two before we face the enemy head on." The...
Oct 12, 2025
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
So, just so we're absolutely clear: Wizards literally have no idea when their spells become available. It just happens, spontaneously...
Oct 12, 2025
Micah Sweet
reacted to
MichaelSomething's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Isn't that just a perception check?? Measuring and understanding endurance is a skill; abeit one that not everyone has...
Oct 12, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I got it for about 20-30$ before the tarrifs, pretty far from a Garmin Phoenix or anything that could be fancy enough to be considered a...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Good thing I don't have to worry about PCs and NPCs being different.
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Pretty sure that's just one subjective interpretation of how to translate the mechanics of spellcasting into the setting.
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
IMO, a person can have an idea of their defenses and reflexes (AC), how refreshed and ready for action they are physically, mentally and...
Oct 12, 2025
Micah Sweet
reacted to
mamba's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
what example? and I am not sure they have a preferred playstyle, that kinda requires being aware of more than one 2027 is too early...
Oct 12, 2025
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That's not minutiae. That's literally the single most important source of power in 5e. Knowing when your powers become available to...
Oct 12, 2025
Micah Sweet
reacted to
bedir than's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
While HP wouldn't be practical, the spec ops units I served with knew the entire team's energy levels, nagging injuries and the medics...
Oct 12, 2025
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