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Micah Sweet's latest activity
Micah Sweet
reacted to
RenleyRenfield's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
All of this is incorrect - in terms of mechanics driving play. GM fiat is not a mechanic. So what the GM (or even author of module)...
Oct 12, 2025
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I agree it's not necessarily old school, just the way I prefer. And you don't need to use as much prep with NPCs to do things this way...
Oct 12, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
What you described is in fact pretty blatant railroading. The word no is a tool in the arsenal, but only when it makes sense in the...
Oct 12, 2025
Micah Sweet
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I understand why people reach for the 2e comparisons — it’s the clearest precedent we have for overextension and audience fragmentation...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I disagree. Once you notice a pattern you can exploit it. You don't have to, but IMO choosing to do so isn't a "that guy" behavior to be...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It doesn't have to have a number attached to it to be a factor in determining a course of action. And what about spellcasting? Like it...
Oct 12, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Except that WotC really didn't, because the DMG has a LOT in it that aren't about the playstyles and it doesn't have new optional rules...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
But if the PCs are aware of that pattern as you suggest, why wouldn't they act on that knowledge?
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
If you are operating on the premise that PCs are special, and serve different narrative purposes that are reflected in their mechanics...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It is if you're arbitrarily blocking an action that is clearly allowed by the rules and supported by the fictional situation. It is not...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D General
D&D 6e ala Steampunkette: Structural thoughts
.
This is why I lament the fact that art is so (IMO) overvalued in this industry. The difficulty in adding enough of it to satisfy some...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I've always preferred, "you can certainly try" over "no" myself.
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, so blatant railroading; that is terrible GMing. GM should merely remind the players of the time pressure, what might happen if...
Oct 12, 2025
Micah Sweet
reacted to
overgeeked's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I did exactly that. The players lost their minds. They couldn’t comprehend it. They kept trying to figure out how they could charge and...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The above is far from the "different strokes" attitude @DEFCON 1 proposed and that you liked. Looks more like you think anyone who...
Oct 12, 2025
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