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Micah Sweet's latest activity
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Yup. I feel this set-up is distressing common, and the social contract combined with the official rules puts pressure on the GM to...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Perhaps. But then I am not sure that it is a solvable game design problem as it is just difference in preference. The GM wants the...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I always wondered why basically all legendary monsters had three legendary resistances and actions (I think in 5.5. they vary it a bit...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I'd love to see 3pp tackling this issue!
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well, the amount of combats within the narrative doesn't have to change, as longer rest makes longer "adventure days" so that...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Absolutely. I think longer long rests should have been the default, as it fits way better the modern CR inspired playstyle where there...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Unfortunately for some folks here, I feel this has to remain a table issue unless WotC can be convinced that there's money in promoting...
Oct 12, 2025
Micah Sweet
reacted to
I'm A Banana's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
ALSO: The rest issue is significantly mitigated if a long rest requires 10 days (or a week or a month or a winter or something) instead...
Oct 12, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Of course, it's always possible that the players are having fun with the nova loop and 5mwd, but the GM wants something else. That's...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, this is more what I meant. To be briefly confused is normal, to never realise what the spell actually does is rather more...
Oct 12, 2025
Micah Sweet
reacted to
I'm A Banana's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's weird that so many people are caught up in the rest cycle without taking the time to examine monster design. If you want a "boss...
Oct 12, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Its a DM and player issue maybe playstyle. Video games as well. Theres nothing explicit in the rules saying NO DON'T DO THIS...
Oct 12, 2025
Micah Sweet
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The comment didn't have to do with misreading a spell. It happens. They tried to cast a spell in combat and didn't realize it took a...
Oct 12, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Living world is one way of dealing with 5MWD. Inexperienced/new players probably used to frozen world though. Go to point A andclear...
Oct 12, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Sure, but the player decision is still informed by the situation the GM presents, ie. cultists instead of fixed automatons or something...
Oct 12, 2025
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