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Micah Sweet's latest activity
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
XYZ encounters per day was a bad idea in 3E as well. Idea hung around for to long.
Oct 13, 2025
Micah Sweet
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Sad
.
Serendipity. The game proved easier than the designers originally intended, and that was popular, so everyone kept quiet about it.
Oct 13, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Or playing a different game that doesn't assume they don't know what they're doing. Would have been nice if the books said any of this...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Does any book that uses CR refer to it as a training system you should eventually wean yourself off of?
Oct 13, 2025
Micah Sweet
reacted to
Paul Farquhar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
What does your gut tell you? Since 1st edition that has been the most reliable method.
Oct 13, 2025
Micah Sweet
reacted to
AnotherGuy's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Please note I'm not here to get caught up in semantics and super sharp definitions, that is not my game here. But generally speaking it...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I'm part of the Sim crowd, and how I define that is very much on record. Can't speak for anyone else of course, but I've some agreement...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
People managed to muddle through before 3e introduced CR. It's not IMO needed.
Oct 13, 2025
Micah Sweet
reacted to
DEFCON 1's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Heh heh... if one wants to become a competent DM, one should be able to use and do both. :) The problem oftentimes is too many DMs who...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I'm actually fine with looking over creatures appropriate to the setting circumstances and eyeballing it, or even just putting in what I...
Oct 13, 2025
Micah Sweet
reacted to
mamba's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
you are not a big darn hero when you beat up the (relatively) weak and steal their stuff. You are a hero when you stand for what is...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Unless there isn't a 5th level that does what the upcast 1st level one does.
Oct 13, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Not admitting to it and trying to fix it for nearly a decade is their fault though.
Oct 13, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Yeah, but that's a lie though. You need to go at least double, probably triple deadly to get that. Normal deadly is at most what they...
Oct 13, 2025
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Given the "ghoul surprise", I think it's about 50/50 either way. Neither speaks well of the design process that went into 5e, though...
Oct 13, 2025
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