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Micah Sweet's latest activity
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Overall argument is that modern players are doing XYZ. That's how they play. Mearls may be exaggerating but I dont think its by much...
Oct 14, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
I had a mentor when I learned on BECMI, and later on 1e. Neither system had a combat balancing system that rated monsters like CR does...
Oct 14, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
They were not even willing to supply UA variant subsystems a gm could point to and say "no I'm not an EvilKillerGM and reject your...
Oct 14, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
There's no way to know which of you is right, so his speculation is just as valid as yours.
Oct 13, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Plenty of GM books got by just fine without an encounter balance system.
Oct 13, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Conceptually, the idea seems sound though the numbers could use some tweaking. If the goal-length for an encounter is 3 rounds then...
Oct 13, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
I think it's not so much that they intrinsically want to play the game that way as they've been conditioned to play the game that way...
Oct 13, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
Trial and error is the answer, yes. Beyond that, all it needs a bit of perhaps-intentionally vague guidance suggesting the DM compare...
Oct 13, 2025
Micah Sweet
reacted to
Zardnaar's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
5.5 has already removed encounters per day. Its an art form not a science. We've had 3 editions in a row essentially suck at it...
Oct 13, 2025
Micah Sweet
reacted to
FrogReaver's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
.
How accurate do you expect cr guidelines to be?
Oct 13, 2025
Micah Sweet
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
Not seeing a lot of faith in your fellow gamer here. We were all new once, and we all worked through to get better.
Oct 13, 2025
Micah Sweet
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I'm glad someone else commented on it while I was taking the time to find the pages in question. As often as we have had to hear how 5e...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's my point. Not admitting it and not trying to fix it for nearly a decade is their fault.
Oct 13, 2025
Micah Sweet
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
If a sizable portion of your player base is not playing the game to your settings....than yes that is a design flaw. For example, in...
Oct 13, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I don't know if that's true. You still get xp for overcoming encounters even if you don't kill the monsters.
Oct 13, 2025
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