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Micah Sweet's latest activity
Micah Sweet
replied to the thread
D&D General
Combat Against Player Engagement: A Systemic Challenge
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All of that assumes of course that narrative intent is one of your groups goals, or the game's. If you don't see collaborative...
Oct 16, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
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Fixing and/or banning problematic abilities is a way to go as well. Obviously I generally prefer the former.
Oct 16, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
What about ideas for fixing it? Is that helpful? Does it have to be the company?
Oct 16, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Agreed. If these games didn't make enough money to keep going, they wouldn't keep going. You don't have to go the WotC "all gamers are...
Oct 16, 2025
Micah Sweet
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Either that or real people, playing real games who deserve to be treated with the same respect as anyone else regardless of if meeting...
Oct 16, 2025
Micah Sweet
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
A lot of the "general public" is still playing 5.0.
Oct 16, 2025
Micah Sweet
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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Well said. 5e is simply joining the ranks of past editions. As time goes on, the shine wears off, and we start digging in to the warts...
Oct 16, 2025
Micah Sweet
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Hrm, WotC didn't make a lot of modules, even if it would have been called for (Ship combat, Spelljamming, How to Magic School ...) but I...
Oct 16, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well, whilst D&D of course remains overwhelmingly the most popular RPG, I think the momentum seems to be pretty much gone. I don't think...
Oct 16, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
The thing is, despite all my complaints, I actually think 5e is a well designed game. It has issues, but it works reasonably well for...
Oct 16, 2025
Micah Sweet
reacted to
Lanefan's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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Players don't know that their PCs should sometimes run because they aren't given that advice in the PH. Instead, they're given the...
Oct 16, 2025
Micah Sweet
reacted to
Crimson Longinus's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Be that as it may, if there had been extensive playtesting of 4e, "Does not feel like D&D" would surely have appeared as a significant...
Oct 16, 2025
Micah Sweet
reacted to
Paul Farquhar's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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A “drastic shift” is a bad idea. When people buy a game called D&D they expect to be able to play D&D, not some other game, no matter...
Oct 16, 2025
Micah Sweet
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
This is just a more sophisticated version of the "sales are proof that design is good" argument, which I don't accept. They should do...
Oct 16, 2025
Micah Sweet
reacted to
Stormonu's post
in the thread
D&D 5E (2024)
Hellfire Club Starter Set
with
Like
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Yes, it has a condensed rule book covering the basics of play. There's no character generation or advancement rules as your expected to...
Oct 16, 2025
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