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Micah Sweet's latest activity
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
As noted, that second example allows for fewer outcomes and less granularity. Whether or not that's a good or bad thing is subjective...
Jan 10, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I hope you aren't disagreeing with me as there's no declarative statements there to really disagree with. The playstyle I mention exists...
Jan 10, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
To me, player-driven doesn't mean collaborative worldbuilding, it means the players decide what their PCs do in the game as they explore...
Jan 10, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
I don't use passions and bonds. Never sat right with me.
Jan 10, 2026
Micah Sweet
reacted to
Basic Expert's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Sad
.
Alas, players are indeed the weak link in many a great game. GM: You guys can go anywhere and do anything you want! Players: Uh, okay...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Multiple outcomes and granularity are very important to me, so I can't really see "simple" as any approaching a universal good in TTRPGs.
Jan 10, 2026
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Provided the same range and granularity of results and-or outcomes can be achieved then sure, simpler is flat-out better. The problem I...
Jan 10, 2026
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Moreover - and perhaps closer to the point you were originally trying to make - a single RPG's rule-set can be (and IMO probably should...
Jan 10, 2026
Micah Sweet
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the bigger point is that simplifying almost always means you are giving up something. In your hypothetical example of...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
The advantage and/or inspiration to which you are referring is a reward to the player for what the GM considers positive behavior. It...
Jan 9, 2026
Micah Sweet
reacted to
Ralif Redhammer's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Even in a player-driven game, it's okay to have external events that they have to react to now and then. That's life, and it shows that...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Ok. Sorry, I didn't realize that was a problem for you.
Jan 9, 2026
Micah Sweet
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
So a couple things for clarity: The players all know that the goal is to be high teens before confronting the Usurper. This was...
Jan 9, 2026
Micah Sweet
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Oh, I already have. And telling you serves the purpose of letting you know my mind, just like your public post let's everyone who reads...
Jan 9, 2026
Micah Sweet
replied to the thread
Art, is it important to you, does it help your roleplaying?
.
Not me. Art is gravy for me, and a lack of it (or a lack of quality IMO) doesn't affect the real (IMO) part of the product: the words...
Jan 9, 2026
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