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Micah Sweet's latest activity
Micah Sweet
reacted to
MarkB's post
in the thread
Maintaining your secret identity
with
Like
.
That's one thing I liked about the Fantastic 4 movie. It presented a world in which the resident superheroes had actively taken a role...
Jan 10, 2026
Micah Sweet
replied to the thread
Maintaining your secret identity
.
The problem is, proactive superhero activity tends to go wrong as well, leading to authority issues and loss of freedoms. That always...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Can you please give me an example where more simplicity doesn't lead to fewer mechanical outcomes and/or less granularity? And please...
Jan 10, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
My preference for lower crunch systems has nothing whatsoever to do with the topic at hand. I was just making a comment about what I...
Jan 10, 2026
Micah Sweet
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I'm not sure why your base assumption would be that the GM is lying about the world being full of things. It seems like a bad place to...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Fair enough, but that "want" is obviously subjective, so the so-called principle still doesn't apply. It feels to me like the poster is...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I'm good either way on that issue. I never had any problem with THAC0 or descending AC, so flipping the script on it isn't simply...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
And the idea of running a campaign with it (or Rolemaster, or ACKS, or any other sim-heavy system) is very exciting to me. The value of...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Right, which is why the whole thing is subjective. If the principle doesn't work in practice to a degree I can appreciate, I can't see...
Jan 10, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the point he's making is the results aren't always the same. Faster is only a guarantee of fastness, but not necessarily...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
How can the result possibly be the same though? As has been said before, simpler and faster leads to fewer outcomes and less granularity...
Jan 10, 2026
Micah Sweet
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
And I'd prefer literally the opposite. We all have our opinions, and they can't all be supported simultaneously in the same game.
Jan 10, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think the team with parts is a feature of several of the folktales you mention, and it's certainly true of some of the fantasy...
Jan 10, 2026
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I'd say yes and no. Yes in that it's evocative of a real-world sense of the fantasy material, that some of these people are flat out...
Jan 10, 2026
Micah Sweet
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A few things here: --- remember, to one-shot anyone the monsters had to a) hit and b) roll well on their damage die; neither was at all...
Jan 10, 2026
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