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Micah Sweet's latest activity
Micah Sweet
reacted to
CreamCloud0's post
in the thread
What is "railroading" to you (as a player)?
with
Like
.
on the other hand that kind of thing is exactly what i don't like, the character has detected absolutely zero signs of deception and...
Feb 25, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I don't either generally. Ah, but in the case I was describing they have both Dodge and Block, and they're both different mechanically...
Feb 25, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Yeah, you do have a project (and I wish you well), but that project doesn't really mean the topic has bumpers attached. Skill...
Feb 25, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Are you trying to keep it down to things like just die resolution and the like? Because I tend to think degree of skill...
Feb 25, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I don't. Skills are pretty obviously the core mechanic of BRP games, as opposed to stats.
Feb 25, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I dunno, man. Unless you just assume all the vehicles are mostly operating themselves, you're going to still have cases where, say...
Feb 25, 2026
Micah Sweet
replied to the thread
Let's Talk About Core Game Mechanics
.
Seriously. That's IMO a very hot take.
Feb 25, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I think I'd have to disagree at least as broadly as you put it here. As I've noted, in my younger days I was both a fencer and a...
Feb 25, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I can sympathize with the position--but like I said, you can only lump skills so much before its starts to feel "off" to me. That...
Feb 25, 2026
Micah Sweet
reacted to
Dire Bare's post
in the thread
Ryan Dancey & AEG Part Ways Following AI Comments
with
Like
.
With recent news in the US . . . sadly I think I would be more comfy with the Chinese having all my personal data . . .
Feb 25, 2026
Micah Sweet
reacted to
Reynard's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
I'm the worst of both worlds: I can't figure out why folks have issues, one way or another. It is just arithmetic, one way or another...
Feb 25, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
While you're not wrong, as with most such things "Matters of degree matter." You can make an argument that to what degree they do is...
Feb 25, 2026
Micah Sweet
reacted to
Fenris-77's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
Detailed skill lists are definitely some people's jam and I think that unpacking how to do that well is an interesting topic, even if...
Feb 25, 2026
Micah Sweet
replied to the thread
Let's Talk About Core Game Mechanics
.
Maybe I'd be more convinced if you used a less hyperbolic (dare I say more realistic?) example case. Realism and verisimilitude is a...
Feb 25, 2026
Micah Sweet
reacted to
Thomas Shey's post
in the thread
Let's Talk About Core Game Mechanics
with
Like
.
The problem with narrow skills even from a realism POV (and admittedly GURPS tries to address this with defaulting) is many skills are...
Feb 25, 2026
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