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MichaelSomething's latest activity
MichaelSomething
reacted to
M_Natas's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
That is true. But one group definitely has badwrongfun ;).
Tuesday at 5:52 PM
MichaelSomething
replied to the thread
WotC
D&D Universes Beyond
.
We can finally get a subclass based off of Mr. Mistoffelees!
Tuesday at 8:56 AM
MichaelSomething
reacted to
Whizbang Dustyboots's post
in the thread
WotC
D&D Universes Beyond
with
Like
.
D&D x K-Pop Demon Hunters sounds like a great idea. It'll sell like crazy and the core of the movie isn't terribly far off from D&D to...
Tuesday at 8:53 AM
MichaelSomething
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So anyone here want to come to the "D&D should oppress the playstyle of others so that more focus can be spent on my playstyle" club...
Tuesday at 8:51 AM
MichaelSomething
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Isn't that just a perception check?? Measuring and understanding endurance is a skill; abeit one that not everyone has...
Sunday at 10:02 AM
MichaelSomething
reacted to
Misanthrope Prime's post
in the thread
D&D General
What's your view on a pirate-driven campaign?
with
Like
.
I once played a pirate wizard who was trying to create a decentralized peer to peer magical network that allowed people to copy a little...
Sunday at 9:38 AM
MichaelSomething
reacted to
Charlaquin's post
in the thread
Dungeons & Dragons Provides Guidance on How to Run Heroes of the Borderlands As More Traditional Campaign
with
Like
.
There’s something very amusing to me about the idea of trying to make an adaptation of Keep on the Borderlands - one of the earliest D&D...
Sunday at 7:51 AM
MichaelSomething
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So you're saying it requires a magical item for a character to know their HP and recovery abilities???
Sunday at 5:08 AM
MichaelSomething
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I get the joke, but that's actually driving it home for me. Nobody actually wants to “oppress” other playstyles, yet the structure of...
Saturday at 5:29 PM
MichaelSomething
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
You don't want to oppress the play styles of others so that yours' become the one catered to most by WOTC???
Saturday at 5:26 AM
MichaelSomething
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Just to clarify, this isn’t about advocating for one edition over another, or claiming that any particular approach is superior. The...
Saturday at 5:25 AM
MichaelSomething
replied to the thread
D&D General
Has 5e become noise?
.
It's not noise, it's Gygaxian naturalism in action! The weaker products fail while the strongest rise to the top of the market!
Friday at 6:11 PM
MichaelSomething
reacted to
Aldarc's post
in the thread
D&D General
Has 5e become noise?
with
Like
.
Friday at 6:09 PM
MichaelSomething
reacted to
Jacob Lewis's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
You’re right—D&D’s flexibility wasn’t accidental. It was a deliberate choice to stay ambiguously neutral, refusing to pick a lane so it...
Friday at 6:03 PM
MichaelSomething
reacted to
payn's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Really its because D&D has to accommodate so many playstyles it cant pick a lane. When it does, things tend to get incendiary one way or...
Friday at 6:00 PM
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