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Minigiant's latest activity
Minigiant
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Well said. 5e is simply joining the ranks of past editions. As time goes on, the shine wears off, and we start digging in to the warts...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The point of this thread is many DMs don't like their bosses being too easily beaten by PCs and not having to force higher CR or stats...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Nope. Draw Steel, Daggerheart, other RPGs and even 5.5e are just reinventing the fixes 4e introduced. Just not as ugly
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It's was D&D. It just was with 10 fixes when the community was ready for 5 in 2008. In 2025 today, the community wanted all 10 of 4e...
Oct 16, 2025
Minigiant
reacted to
tetrasodium's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It's complicated and I think blizzard has done a good job of both succinctly summarizing why as well as growing from a verbal faux pas...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Another thing to remember 5e was mostly playtested off a single adventure. IIRC The bosses were at the end of dungeons or solo...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Nope. The whole system wasn't a bad idea. It was just to drastic a shift. If 4e Essentials were the original idea, it would have been...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I doubt that. If 4e had open playtesting, it would look more like 4e Essentials.
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Does Innate Sorcery grant True Strike advantage?
.
The distinction is whether or not it's a attack from the spell which uses your spellcasting modifier or an attack from your weapon which...
Oct 16, 2025
Minigiant
reacted to
pemerton's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I think it's a pretty natural upshot of combining resource-based play with GM authority over pacing. Originally, D&D was not designed...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
That's why you would need four different types of rest to determine your four different amounts of time you typically might have of not...
Oct 16, 2025
Minigiant
reacted to
Maxperson's post
in the thread
D&D 5E (2024)
Does Innate Sorcery grant True Strike advantage?
with
Like
.
That quote is from the 5.5e PHB. The distinction is there. Page 247 in the Bigby's Hand spell. And in Chill Touch. And in Chromatic...
Oct 16, 2025
Minigiant
reacted to
Tonguez's post
in the thread
D&D 5E (2024)
There is sauerkraut in my lederhosen: Snarf's Guide to Using (and adjudicating) Skills in 5e
with
Like
.
Not even that. I think they should broaden Backgrounds and have all Backgrounds grant a Lore Skill and a Professional (Technique) Skill...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
The points is that that different styles of play would assume different amounts of restfulness. Dungeon Play would only assume starting...
Oct 16, 2025
Minigiant
replied to the thread
D&D 5E (2024)
Does Innate Sorcery grant True Strike advantage?
.
Really it depends. Is the attack from True Strike a spell attack or weapon attack
Oct 16, 2025
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