If I am not incorrect, the first level feature of the artificer allows you to make nonmagical equipment with a magic action. If you use tinker's magic, as a magic action, to create a net or a bunch of ball bearings, where does the rules say those are necessarily magical?
It's only rules...
I'm pretty sure a human being who's trained can maintain a speed of 10 MPH... and warforged don't need food, water, sleep or exhaustion.
Why the naughty word do we need the lightning rail when we could just have warforged couriers moving everything?
This reminds me of when I proposed that warforged...
If the rules say it's a simple weapon, then the rules treat it as a weapon. If the rules do not state that it is a magic weapon, then the rules treat it as a mundane weapon.
I don't have the new book in front of me, but is there anything specifying that the pulse, beam or wrecking ball ceases...
There's literally only one person at the table whose job it is to invent things, and it ain't the artificer; it's the DM. If you wanna invent naughty word, you go on the other side of the screen. PCs are reactive by nature.
Iirc the preview specifies that you can turn a wand, rod, staff or "martial ranged weapon" into an arcane firearm. That implies they get proficiency with pistols and muskets.
I mean that's another thing that's kind of stickin' my craw, there is an entire lineage of fantasy outside of Tolkien, a lineage of fantasy that emphasized lots of weird looking naughty word creatures that were really influential on early Dungeons & Dragons.
You want to tell me it's a straight...
I can't be the only one who thinks "traditional fantasy world" is an oxymoron right? The whole point of a fantasy world is that it's not real and draws on invention rather than tradition.
Most of what we're doing in D&D is attempting to create a simulacrum of folklore. We should embrace the...
Adventuring is dangerous profession defined by the precarity of its workforce. It is precisely the kind of work that would attract ethnic minorities, immigrants and vagabonds without ties to the local community.
In real life, adventurers tended not to adventure in the areas they were born...
IIRC it was something like TSR had script approval but they had already sold the franchise to WotC so there was something about them picking a deliberately bad script to sabotage the movie.