I'd say more than half of the people here were calling it that within a month of release. I hardly think we're influencers here. Well, Morrus is perhaps, but not the rest of us. And yes, it's the common parlance now. Pretty much anywhere people discuss the edition these days, the overwhelming...
It's not negative information. That would be no context where it just doesn't include those words. But we have context.
We know it changed from, "The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it." They...
Given you don't need to understand the command (which was a change) and you don't need to do it anymore protecting your own safety (which was a change) I disagree. You are not functioning by your own free will. You don't even know what you're doing. You don't even understand what the command...
There is no decision point in the spell's description. It's intended, I think, to be weighed against forced movement. Given you don't need to even understand the command spoke, and it's a compulsion, I just don't see the creature having the option to think "But I might die and I need to avoid...
Of course Command, the new version, will sometimes involve the impacted foe fleeing into something that does serious damage to them. The game is FULL of movement manipulation effects which are much stronger than a simple Command to flee now anyway. I mean, your barbarian can have a weapon...
We like the Command spell in our games and have not found it, or the changes made to it, to make the game less fun. Control spells are lots of fun. It's the thing which changes the game from just bags of hit points. It's an interesting resource manipulation aspect to the game: removing foes from...
I'd say this is the most meaningful change he proposes. It replaces the two free uses of hunters mark at level 1.
Choose any two spells from the list below that you could select as prepared Ranger spells. Those spells are always prepared for you. When you use a spell slot to cast any of the...
The biggest change IMO is he took all the ranger-unique spells and boosted them, then switched the hunters mark always-prepared ability to be any two of the ranger-unique spells always-prepared now. So now rangers definitely have more of a unique flavor to their abilities, just from those...
Treatmonk is releasing right now (one video at a time) his patch for the Ranger, and all it's subclasses and unique spells. So far it's a banger. Definitely more appealing than the current one.
So...almost everyone you know uses AI to some extent in their campaigns too?
My DM, who created his own version of that (described in a thread elsewhere) uses it and it's AMAZINGLY good. Summaries, tracks limited resource expenditures, tracks treasure found, clues found, tracks rounds...
Agreed, but it's a nice ability.
The monk subclass I think is particular good by the way overall. Even their high level ability is better than similar competing subclasses like the Eldritch Knight, as the Monk can give up their two attacks for a 2nd level spell while still hitting with the...
Uh, you don't actually absorb the spell you know. They cast the spell as normal. Chromatic Orb, Guiding Bolt, those all do fine and do their thing.
[Edit - I see others pointed this out to you before I saw it]
For the recharge ability, your ally can cast comprehend languages as a ritual for...