Recent content by Mistwell

  1. Mistwell

    D&D 5E (2024) Skeleton Familiar plus Net = Fisher of Men

    Speaking of which, nets are really good in this edition. On a PC with multiple attacks, giving one attack up for a net can be really useful.
  2. Mistwell

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    No I don't I just saw that as a summary.
  3. Mistwell

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    You mean the "Luke Gygax was spotted playing 1e AD&D with Hasbro employees so let's speculate that there will be 6e D&D that is a revival of 1e" thing?
  4. Mistwell

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    Most people saying 6e is on the way source back to hearing that rumor from TheRPGPundit saying he has a source he believes who told him that. Usually if you look, you can find them either on his message board or interacting with him directly on social media about this topic. He's the source for...
  5. Mistwell

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    We know they changed the classifications of their products from Books (which have many objective and public sales metrics published) to Toys and Games (which have almost no objective and public sales metrics published.) We know that breaks the sales tracking when comparing to prior editions, all...
  6. Mistwell

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    The source for "6e" is TheRPGPundit, who is a consistently not reliable source, particularly about modern D&D.
  7. Mistwell

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    The individual quoted didn't. Which is fine, but he was really vehement about it. I get it, we all have our preferences.
  8. Mistwell

    D&D 5E (2024) D&D 2024 Is Now OFFICIALLY Called "5.5e"

    Told you it was the common parlance :)
  9. Mistwell

    D&D 5E (2024) D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform

    I'd say more than half of the people here were calling it that within a month of release. I hardly think we're influencers here. Well, Morrus is perhaps, but not the rest of us. And yes, it's the common parlance now. Pretty much anywhere people discuss the edition these days, the overwhelming...
  10. Mistwell

    D&D 5E (2024) D&D Beyond's Development Roadmap Is A Complete Rebuild Of Platform

    Yes of course it is. Took about a month for that term to take hold and settle as the common parlance.
  11. Mistwell

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    It's not negative information. That would be no context where it just doesn't include those words. But we have context. We know it changed from, "The spell has no effect if the target is undead, if it doesn't understand your language, or if your command is directly harmful to it." They...
  12. Mistwell

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Given you don't need to understand the command (which was a change) and you don't need to do it anymore protecting your own safety (which was a change) I disagree. You are not functioning by your own free will. You don't even know what you're doing. You don't even understand what the command...
  13. Mistwell

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    There is no decision point in the spell's description. It's intended, I think, to be weighed against forced movement. Given you don't need to even understand the command spoke, and it's a compulsion, I just don't see the creature having the option to think "But I might die and I need to avoid...
  14. Mistwell

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    Of course Command, the new version, will sometimes involve the impacted foe fleeing into something that does serious damage to them. The game is FULL of movement manipulation effects which are much stronger than a simple Command to flee now anyway. I mean, your barbarian can have a weapon...
  15. Mistwell

    D&D 5E (2024) Changes to the Command spell and its use at the table.

    We like the Command spell in our games and have not found it, or the changes made to it, to make the game less fun. Control spells are lots of fun. It's the thing which changes the game from just bags of hit points. It's an interesting resource manipulation aspect to the game: removing foes from...
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