But are you? They have to fail a Charisma save, to get a 1d8 decrease in the charisma save. If they're failing their next charisma save against your spell, they would likely have then failed that charisma save against the Archer's shot! It just all seems silly. If this were a free ability as...
Maybe I am missing something. But, Ego Whip looks like a completely useless spell.
OK so let's start with the range is 120 feet but you can only do it if a creature within 30 feet of you makes a charisma ability check of saving throw. So...how is it 120 feet?
Second, Charisma saves are rare...
It takes more than that kind of money to fund the things you named in any meaningful way.
No, were not. At least, not yet. The Great Recession ended in 2009. We are nothing even vaguely close to that right now. In fact, technically we're not even a recession right now, though the odds are...
They name Magic Weapon directly in the ability, which changes the weapon to do an additional point of damage. So I think they intend the indirect damage to be fair game for the spell selections.
My main reaction to this UA, EXCEPT for the monk, is that each of these subclasses do fit with the theme of the subclass better than they did before. Of the Wizard subclasses, the Transmuter is the most interesting.
Sir, if you make a mistake on the Internet, that's when you get the most attention. I'm sorry, I don't make the rules, that's just how it works. Like gravity.
Pretty sure the intent is to pull people from Gloomhaven and Frosthaven away to play D&D instead, not to become one of those. That's why you convert this character over to regular format once you reach 4th level. It's a way to transition people from boardgames to role playing games in a way that...