Recent content by Moracai

  1. M

    D&D 5E Enhancing "Waterdeep: Dungeon of the Mad Mage"

    Here's one tweak of my own. For background info I first must tell what I've done before. I've made it so that the gates have no level requirements. I thought that it would just be confusing to the players to have them, and it creates more of a computer game experience where you must X tall to...
  2. M

    D&D 5E Enhancing "Waterdeep: Dungeon of the Mad Mage"

    That's a good idea. I'll use that, thanks!
  3. M

    D&D 5E Enhancing "Waterdeep: Dungeon of the Mad Mage"

    Thanks. I caught that one too after I posted that. In fact at this point the PCs have briefly visited Wyllowwood, but left back the way they came after talking to some boars and deciding that they were in over their heads and couldn't tackle a horde of werebats without enough magical/silvered...
  4. M

    D&D 5E Enhancing "Waterdeep: Dungeon of the Mad Mage"

    I have two PCs that are members of the Emerald Enclave. Do you guys have any suggestions what interests EE might have regarding the Undermountain? It's quite obvious that the whole thing is an affront to natural order, but I'd like specifics and possibly which NPCs might act as allies and/or...
  5. M

    E6: The Game Inside D&D

    Perhaps I should really try those gestalts before passing judgement. The reason I've been toying with those ideas is to try to get rid of one-trick-ponyism almost all players will get into in E6 (and perhaps generally in D&D ;) ).
  6. M

    E6: The Game Inside D&D

    One potential pitfall (in fact the reason I decided to abandon the gestalt idea and go with the generic classes) is that the different combinations are not very balanced. A 6/6 Paladin-Sorcerer has more to gain from going gestalt than a 6/6 Barbarian-Fighter, for example. Another potential...
  7. M

    E6: The Game Inside D&D

    I had a very similar idea to your capstone feats werebat. I have them on another computer, though. Regarding E6 in general. I first thought about making gestalt characters for it, but some of the combinations are more powerful than others, so I decided to go with Generic Classes from Unearthed...
  8. M

    E6: The Game Inside D&D

    Thanks for that Shazman. I noticed that +5 max rank feat, but I have missed that open mind feat. That must be in some book I haven't seen, but it seems like it would fill that spot nicely... How many skill points one can get from that feat?
  9. M

    E6: The Game Inside D&D

    Hello gents (and ladies, if present). My first post here. I consider myself somewhat a veteran gamer, being in the hobby from the eighties. I haven't played much of D&D, although I am a player in a dragonlance campaign right now. I have given some thought to starting a Planescape campaign based...
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