E6: The Game Inside D&D

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hide in plain sight ? really ?
that ability has so many problems it would seem easier to leave out of E6.
I can't see playing a Shadowdancer without it, but im inclined to leave out prestige feats, and most capstone feats, the game would seem to play fine without them. with
Your milage may vary of course.
 

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Should prestige feats cost more? Or perhaps you should take the Prestige Training feat each time before you take the prestige feat?
 

I don't think so. You have to get several prestige feats to get some of the better PrC abilities. I think that every E6 character should eventually be able to grow a bit in power as well as flexibility in a long term E6 game. Otherwise, you might as well start another campaign once every gets most of the feats they want. I think that prestige feats are a flavorful way of doing that. If you really think about it, the basic ablities of the classes: hit points, bonuses to attacks and damage, ititerative attacks, saving throws, maximum spell level, etc. are going to be pretty much static in E6. Does it really matter if you get a few extra sneak attack dice and death attack if you are pretty much stuck with a +8 attack bonus and 40 hit points?
 
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Evilhalfling said:
hide in plain sight ? really ?
that ability has so many problems it would seem easier to leave out of E6.
I can't see playing a Shadowdancer without it, but im inclined to leave out prestige feats, and most capstone feats, the game would seem to play fine without them. with
Your milage may vary of course.

Is hide in plain sight that big of a deal? It just lets you hide without concealment as long as there is a shadow around. I don't think the problem is so much with this ability as with how the hide skill itself works. The ability does fit the assassain. It was a nice addition to the class in 3.5. Anyway, I really am sold on the idea of prestige feats. If I run an E6 campaign (which I hope to soon), I will defintely use them.
 


Just curious, but does any fan of E6 who is also familiar with the new Pathfinder RPG rules see any problem with doing a E6 pathfinder campaign. It seems that every class and race have been given significant boosts. That's a good thing if you want ot reduce reliance on magic items, mulitclassing, and prestige classes. It's not so good if it's just power creep to sell products. What do all of you think?
 

zero

Shazman said:
Just curious, but does any fan of E6 who is also familiar with the new Pathfinder RPG rules see any problem with doing a E6 pathfinder campaign. It seems that every class and race have been given significant boosts. That's a good thing if you want ot reduce reliance on magic items, mulitclassing, and prestige classes. It's not so good if it's just power creep to sell products. What do all of you think?

There were several playtest posts on the Paizo site of folks who ran the PRPG through modules without adjusting the power level. They said it ran just fine. Biggest adjustment: less stops due to the cleric's channel positive energy abilities and the wizard's 0-level "at will" spells.
 

modus666 said:
yes, prestige feats are a bit more powerful, just as prestige classes are generally more powerful level-for-level than core classes. i'd say any DM runnin E6 would be completely justified in disallowing prestige classes, instead requiring normally available feats and abilities to be used to replicate them as close as possible if the character so wished.

however... some people really like the idea of prestige classes even within the e6 framework, and my conversions are intended to accomodate those folks :)

Yes, please keep the conversions coming.
 

Hello gents (and ladies, if present).

My first post here. I consider myself somewhat a veteran gamer, being in the hobby from the eighties. I haven't played much of D&D, although I am a player in a dragonlance campaign right now. I have given some thought to starting a Planescape campaign based on the Modron March, but I haven't found the right "feel" for it yet.

I think that this E6 thing might do it for me. I have a very good feeling about it.

My question to you who have played it is:

Do you think that the characters have enough of skill ranks at the 6th level, or do you think that they would need to rise after that?

(mandatory first post disclaimer: Sorry if my english is poor. Not a native speaker and all that. Been too lazy to edit my profile yet.)
 

On the first page of this thread, there are some E6 specific feats. One let's you increase your max ranks in a skill. Plus there are feats like open mind that give you more skill points, plus skill focus and the feats that give you +2 to two different skills.
 

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