Finished putting in spell generation for the most common full caster classes, as well as spell-like abilities. All the updates are live at the Monster Generator Website
===============================
Beta 2.8.2 change notes
-added breath weapon (free action,d6) and breath weapon (free...
A lot of work going into it lately, highlights are things like a help screen on the Generator to explain the process now, and the new ability to choose the details of many abilities you take. And a lot of bug/ features fixes.
Beta 2.7.1 patch notes
Beta 2.7.2 change notes
Beta 2.7.3 change...
Updated to fix some features that weren't working correctly and add a few missing items:
Beta 2.7.1 patch notes
added '+1 Deflection Bonus' ability
added 4 more skill bonus abilities
changed skill bonus notes in the monster stats printout to appear after skills list rather than in the special...
Monster Generator 2 is a long time in the making, and is now ready to release for public beta. It's Designed to create monsters instantaneously that use all the rules from D&D or Pathfinder, or to allow you to custom tailor monsters' abilities and properties and have the program calculate all...
When you make a construct, you can give them the special quality 'Intelligent (mindless only)' and it will give them an INT score. It's already in the program.
Unfortunately there's no way to make a monster of less than 1 CR currently.
It follows a preset list of skills to give a monster, and...
So one of the main reasons I developed Monster Generator was for my own use back when I was a DM. I needed to make a boatload of monsters for a Castlevania-themed campaign at varying CRs that they weren't in the books.
For example, it made sense to have a mimic in the later parts of the...
Hello everyone~ Just wanted to let a new crowd of people see the program. It's still a great free way to save time making enemies! I clicked random a few times and then fiddled with what it gave me to make the monster below.
@Raneth: I have no plans to overhaul this program to perform CR...
To show how close it normally is to the actual balancing of PF monsters from their bestiary, I recreated a Belblith from the Monster Manual. It was quite close, I marked all the differences with brackets.
Beblith CR 10
XP...
I have some good news...
Version 1.02 is done! The primary difference is that I changed the UI to include a File and Options menu, and now you can save/ open monsters within the generator.
As always, you can download the new version here: Download Monster Generator.
I wasn't that active on...
With a little modification, this monster has almost completely random powers. It's a good example of how you can supply the main features and then click on 'Randomize Remaining Choices' in order to fill in all the blanks and make monster development easier. Upon very close inspection a few...
In honor of version 1.01's swarm fix I made you all a swarm monster. Belated, yes, but I think it'll keep pretty well. Everyone loves the Underdark right?
Vileskin Beetle Swarm CR 8
XP 4800
N Fine Vermin (Swarm)
Init +3; Senses Scent...