Recent content by Mort

  1. Mort

    Review A critique and review of the Fighter class

    To be fair, it's not just the fighter. Ranger and monk also have this issue. The base class is lacking so the subclasses have to pick up the slack - most fail to do so. Compare with Paladin, and (of course) Wizard. The base class is extremely strong, so while there IS clear difference in power...
  2. Mort

    Review A critique and review of the Fighter class

    Exhaustion is a brutal mechanic - but in 5e, which generally lacks such, it's sometimes welcome to have a brutal mechanic. I actually like the mechanic under many circumstances. Frenzy imposing such a brutal mechanic and being, as far as I'm aware, the only class ability to impose this kind of...
  3. Mort

    D&D General Players who take Excruciatingly long turns: solution?

    But even here, there IS a solution, if not an ideal one. Assuming no disabilities, or completely new players, you can impose a hard time limit - 30 seconds seems pretty standard. If they don't get to their action in time, they take the dodge action. Perhaps it's harsh, and I wouldn't do it...
  4. Mort

    Star Trek Strange New Worlds, what did you think?

    Well, yes, section 31 are essentially the sin eaters of the federation. But, my point is, however it got there, the Federation shouldn't need a dark side anymore. It IS a radical concept, but the point is to have a society that really has risen above it. Not one that never makes mistakes etc...
  5. Mort

    Orville: New Horizons (Spoilers)

    Brannan Braga has strengths as a writer, subtlety is NOT one of them!
  6. Mort

    Star Trek Strange New Worlds, what did you think?

    And yet, Starfleet goes to war ALL the time. One of the running themes seems to be that protest as they do, Starfleet and the Terran empire aren't as different as all that: It's one reason I hate the section 31 story lines. As much as they're technically portrayed as villains the writers...
  7. Mort

    Review A critique and review of the Fighter class

    It isn't just about "protecting the newbies." One of the central features of the class is just terrible. It's presented as this big benefit when it isn't even that big and the downside is REALLY significant. That's worth noting!
  8. Mort

    Review A critique and review of the Fighter class

    Sure, but as it stands, It's a VERY difficult condition to remove. Magically speaking you can recover from being dead (revivify) much easier than from exhaustion (greater restoration). And exhaustion adds up FAST. One level is ok (but still annoying and may well cripple a grappler build) any...
  9. Mort

    Review A critique and review of the Fighter class

    I agree, in general. Though I still don't understand how the designers didn't catch that they were putting in a massive trap for new players with frenzied rage. Having frenzy impose exhaustion is bad. Exhaustion is one of the nastiest and most difficult to get rid of conditions in 5e. To have...
  10. Mort

    Review A critique and review of the Fighter class

    I'm ok playing it, but I world never willingly run 3.5 again, certainly not at anything approaching high level. Running 3.5 at high levels was an epic chore. Even WITH every short cut I could take it was WAY too much effort.
  11. Mort

    Review A critique and review of the Fighter class

    The Cavalier subclass comes close to a 4e fighter, at least with the marking mechanic. Throw in a few maneuvers and your almost there. The hexblade warlock or bladesinger comes pretty close to a swordmage with a little refluffing.
  12. Mort

    Review A critique and review of the Fighter class

    But what if the other people at the table DON'T like 3.5 or 4e? A few of the people at my table like 3.5 but dislike 4e. Two others like 4e but dislike 3.5 All of them are fine with 5e, so when we play D&D that's what we play.
  13. Mort

    Star Trek Strange New Worlds, what did you think?

    Easter egg re: the author of the children's book read by M'Benga.
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  15. Mort

    D&D General Players who take Excruciatingly long turns: solution?

    Well... I wouldn't want to be accused of being a powergaming min-maxer!
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