Recent content by Mort

  1. Mort

    D&D (2024) Sigil Review Thread (+)

    Yeah, same here. Installed it, played around with it. Lost interest so far.
  2. Mort

    Sigil, Wizards of the Coast's VTT, Officially Launches

    Yes another reason to prefer MAPS for now. you get the battle maps for free and in an easy to use format. Worked great for the entire Planescape adventure
  3. Mort

    Sigil, Wizards of the Coast's VTT, Officially Launches

    MAPS is DnDbeyonds current 2D VTT. It's somewhat basic, but quite functional. With recent updates, it's pretty good for running 5e/5.24, I greatly prefer it to Roll20. SIGIL is Wizards, still in development, 3D VTT. In it's current stage, is good for messing around with, and it already looks...
  4. Mort

    Sigil, Wizards of the Coast's VTT, Officially Launches

    While not as pretty, so far the MAPS VTT on DDbeyond is orders of magnitude more useful than SIGIL. I use Maps for my online group and it's great. I've tried SIGIL a few times in the last month or so, can't even imagine running a test encounter with it, much less a session - just found it...
  5. Mort

    D&D 5E Why Do Higher Levels Get Less Play?

    Was this codified anywhere? The recent WoTC adventures (the Planescape and Spelljammer ones come to mind) have advancement at 1 level per 1-2 sessions - Much faster than this pace.
  6. Mort

    D&D 5E Why Do Higher Levels Get Less Play?

    Starting at high level has it's own issues. My online group kept asking to try high level (when I joined group was 5-6th and hadn't ever done higher then that), DM didn't want to do it, so I ran a multi session 15+ level adventure. I offered either they could make their own character or I'll...
  7. Mort

    D&D (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    One big change for monsters, especially high CR monsters, their + to initiative is MUCH higher - with 2xproficiency +Dex being a thing. With the nerfing of surprise, this SHOULD mean more monsters get to at least go down swinging. @ECMO3 were you able to track at all how often your group went...
  8. Mort

    D&D (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    Yeah, I'm fine with Min-Maxing, powegaming etc. as long as it's not stepping on other's toes. But dice fudging (hard to prove online if not using online dice roller) and other cheating behavior? That's not going to fly, especially as it almost always comes at the expense of the others at the table.
  9. Mort

    D&D (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    What does "by any means" entail? If it means creating as powerful characters as possible and looking for every advantage, well then ok, all long as the player isn't stepping on other players toes. If it means fudging dice, illegal character combinations, ability usage and/or misrepresentations...
  10. Mort

    D&D (2024) Campaigns, Stress Tests 2024 Impressions So Far

    It took me a moment to realize thar it now works against undead and then bigger the "directly harmful" language has been removed - so can command someone to move through a wall of fire for example. That is pretty big!
  11. Mort

    D&D (2024) Youre All Wrong. Its Not A Martial vs Caster Situation

    I usually run my own campaign, but lately I've run both the Spelljammer adventure and the Planescape adventure. In both, the great majority of the time, the group gets to long rest after 1 sometimes 2 encounters. This greatly favors the casters because they can unleash their high level, often...
  12. Mort

    D&D General Reification versus ludification in 5E/6E

    Yeah, that's a good approach. I've found it helps keep players engaged. Whereas, answering "you don't know.." too often tends to cause frustration and disengagement at the table (as players start to think asking questions isn't going to get them anywhere).
  13. Mort

    D&D (2024) Can A Spell Caster Out Damage a Martial Consistently?

    I really gotta wonder why you spend so much time engaging on topics about a game you clearly don't like very much?
  14. Mort

    D&D (2024) Wrapping up first 2-20 2024 campaign this week, some of my thoughts

    I haven't seen much Multiclass abuse. But, what I have seen, came when campaigns started at higher levels (generally 5+), then you can get the benefits without actually having to play to that level.
  15. Mort

    D&D (2024) 2024 Class Rankings (from nat1gaming.com) for ppl who believe that stuff.

    Let's add to this that in 5.24 resistance/immunity to weapon damage is all but gone - even lycanthropes and golems don't have it. So fighters will be able to reliably hit stuff regardless of magic weapons, etc. Magic resistance, legendary resistance, and resistance/immunity to various elements...
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