Recent content by Mort

  1. Mort

    D&D General Discworld alignments

    As you said in a previous post, I think he is absolutely willing to do whatever is necessary - for good to win. I'd also go with neutral good.
  2. Mort

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    I absolutely agree about providing encouragement! But that doesn't mean letting clearly bad habits solidify. Rules whiplash is something that can be addressed without being at all harsh - and it seems it would solve most of the OPs issues.
  3. Mort

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    It's always difficult when getting information from just the one viewpoint. But here, the OP expressly stated that the rules were 1)house rules 2) sprung on the group/person mid-session. I'm all for letting a new DM find their bearings (heck that's exactly what's happening in my Sunday group...
  4. Mort

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    If that were the case, sure. But here it seems most of the changes are from the new DM going, wait that was too easy let's change the rule to xyz. With xyz being what the be DM thinks is "appropriate" going forward. That's the real issue, rule changes sprung on the players, often mid game and...
  5. Mort

    D&D General How Do I Help Mentor a GM Making Rookie Mistakes?

    Seems like a great time for an email requesting a write up of all of the rules changes as well as (gently) suggesting a discussion/write up of any more the new DM still wants/is thinking about, so they are not just sprung in the group.
  6. Mort

    D&D General DMs, how do you handle 'split party' situations?

    What about stealth and observation focused characters, characters with familiars, or casters with any number of "scouting" spells? Or do you just tell groups not to bother with that?
  7. Mort

    D&D General DMs, how do you handle 'split party' situations?

    Though I won't forbid it, I'm generally not a fan. Tends to split my attention, leaves some players twiddling their thumbs, and can cause problems if there is a serious combat encounter. There are ways around any and all of those problems, but 5e doesn't tend to embrace them wholeheartedly (for...
  8. Mort

    D&D General My experience with paid D&D tools after 3+ years as a DM/Player

    I used Roll20 heavily from about 3/2020 to late last year. But I've always had a love/hate relationship with it. It works, but there just always seem to be issues. But now, since we've been sticking to 5e, I've been using a combination of Zoom and Maps (from DnD Beyond). Zoom has just been much...
  9. Mort

    D&D General My experience with paid D&D tools after 3+ years as a DM/Player

    Archivist AI looks decent, but I'm showing a cost of $10-$60 per month depending on tier.
  10. Mort

    D&D 5E (2024) Sigil Review Thread (+)

    Yeah, same here. Installed it, played around with it. Lost interest so far.
  11. Mort

    Sigil, Wizards of the Coast's VTT, Officially Launches

    Yes another reason to prefer MAPS for now. you get the battle maps for free and in an easy to use format. Worked great for the entire Planescape adventure
  12. Mort

    Sigil, Wizards of the Coast's VTT, Officially Launches

    MAPS is DnDbeyonds current 2D VTT. It's somewhat basic, but quite functional. With recent updates, it's pretty good for running 5e/5.24, I greatly prefer it to Roll20. SIGIL is Wizards, still in development, 3D VTT. In it's current stage, is good for messing around with, and it already looks...
  13. Mort

    Sigil, Wizards of the Coast's VTT, Officially Launches

    While not as pretty, so far the MAPS VTT on DDbeyond is orders of magnitude more useful than SIGIL. I use Maps for my online group and it's great. I've tried SIGIL a few times in the last month or so, can't even imagine running a test encounter with it, much less a session - just found it...
  14. Mort

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Was this codified anywhere? The recent WoTC adventures (the Planescape and Spelljammer ones come to mind) have advancement at 1 level per 1-2 sessions - Much faster than this pace.
  15. Mort

    D&D 5E (2014) Why Do Higher Levels Get Less Play?

    Starting at high level has it's own issues. My online group kept asking to try high level (when I joined group was 5-6th and hadn't ever done higher then that), DM didn't want to do it, so I ran a multi session 15+ level adventure. I offered either they could make their own character or I'll...
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