I'm looking for some random map generators with a square based combat grid for outdoors terrain for use with my home-brew Diablo style, table based game. Preferably free and with a simple design so that it's easy to discern what is what on the grid.
Thanks in advance
I was planning on having the technology a bit more advanced and fantastic than what you said here. I was planning on having the Danoran armed forces have access more advanced and powerful guns including Gatling guns and also some more fantastical and ridiculous weapons as a counteract to magic...
How advanced are the technology of the Zeitgeist setting suppossed to be? I don't mean magically enhanced technology, but more basic stuff like firearms and steam engines. Do they have steam driven cars? Revolvers and rifles? How about printing press and manufacturing lines? Does electricity...
This will please a couple of my players who always tends to play skill monkeys, but rarely gets to use their skills in any meaningful way. (we're playing the Pathfinder version btw)
My main concern is at higher levels. Magic always seem to trump skills when you get past certain levels.
As it currently stand none of my players have any plans to play a wizard. My group is looking to be pretty magic starved. I currently have a rogue, a fighter and a gunslinger and maybe an alchemist if i convince the player to play one. But we'll see how it goes :p
Thanks. Thinking about it my players should probably be able to handle it. Maybe I'll give them some slight hints that hey should pick up some healing wands, magical ammo or holy water when they get their stipend or just place some of the items above as treasure in one of the earlier encounters...
First off congratulations, Zeitgeist has got to be one of the most unique and promising Campaign concepts I have ever seen. Island at the Axis of the world starts this AP with a bang.
I have a few questions and concerns about the Pathfinder version though.
Beware, Spoilers ahead.
At the...
Hi, while I haven't published anything or worked professionally as an RPG designer, I do have 23 years of gaming experience mostly with D&D and now Pathfinder. I also have a lot of spare time on my hands. I am not overly familiar with 4th edition, but I have lots of experience with Pathfinder...
I would add story-level interaction, those who play the game because they want to be part of a great story and through their action be able to shape how the story goes.
Personally I like a mix of all five.
I play with a married couple and the wife is more of a character-story-level interaction...