Recent content by Moving Pictures

  1. M

    Faction Rules - What do we like?

    I'm discovering this as I peel the layers off a complex interweb of factions in a city campaign. Might be the players I've got, but they're struggling to find the threads. I'm trying to be realistic with the interconnections, but .... definitely re-thinking how to do things.
  2. M

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    In the current mechanic, nature clerics generally cannot find herbs, and in any event, only regular clerics can craft potions. I gotta figure out if I want a mechanic for non-clerics to do things, but at the moment I'm content with the existing approach.
  3. M

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    I wasn't clear - I've gone with doubling to a certain point (10th) and thereafter the same number thereafter. So mostly the same, just tweaked to what I think is a bit more logical. The other part of the equation is that at higher levels - generally starting at 5th in the manner I typically GM...
  4. M

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I find that most older modules were awash with Monty Haul levels of magic. IIRC, the famed Keep on the Borderlands has some entry-level priest in +1 plate.
  5. M

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Craft Minor Potion Start level: 3 Components: VSM CT: 10 minutes Type: Regular Range: 0 Area of effect: Special Save: n/a Pray: Upcasting: n Powercasting: n Scaling: Cap: This magic transforms Herbs – those with abnormal properties – into potions. Potions magically preserve the effect of the...
  6. M

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    Ok. In that case, I would do a 5e backport, as it were, and allow a flexible casting system using spell slots, and a shorter spell-slot recovery time (long rest rather than 24 hours.) As for the XP progressions, I think they all need to be tweaked, and so have done that with a general doubling...
  7. M

    AD&D 1E Revised and Rebalanced Magic-User for 1e AD&D

    Hooboy.... here I am diving in late with a multiquote. Sorry for being a PITA, but hey, that's on-brand. Rightho. Where was I? Oh, yes. What I did to solve that was take the generic calculator in the back of the DMG (Table 31/32 in the TSR 2100 version) and put all those fomulas into a...
  8. M

    Describe your last rpg session in 5 words

    Oh. Hadn't prepped for that.
  9. M

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    Maybe the grey matter is mis-remembering, but IIRC, Rob always allowed one to "shuffle" spell points from one memorized spell to another. I know I allowed that. I have it as a "re-memorize whatcha done used the day before." IIRC, you still use the "no need to memorize lower-level spells"...
  10. M

    Shadowdark Unless I am wrong

    After that comment, I'm inclined to believe you play the "I'm gonna unleash something that requires +1 weapons to hit on my first-level party" style. Dissuade me otherwise if you will. The very nature of good RPG gaming is that the GM gives the players tangible paths to possible success -...
  11. M

    AD&D 1E Three Things that can't be Fixed in 1e AD&D

    I extended the range to 5m. I think that makes it a bit more useful in mass combat. Tweaked starting spells. One offensive, one defensive, one info/utility and then four "general" spells. Magic Missile is one of the generals.... The original "Counterspell."
  12. M

    AD&D 1E On Demi-Human Level Caps

    I did the same thing. Each faith has its own spell lists. Although war clerics are pretty much identical. But I have a very limited number of deities (12 major, 12 demideities and then a .... not known number of minor deities. And since some of those 24 known deities are of the not-nice kind...
  13. M

    Shadowdark Unless I am wrong

    Well, I learned something today. Never heard of that before. Encounter balance is a function of GMing, not of rules. Specious argument. Like D&D ain't stacked with monsters? There's buckets of 'em. Again, this is a function of the GM. What happens when you starve a troll?
  14. M

    AD&D 1E On Demi-Human Level Caps

    I've got no level limits, but .... clerics are limited in what spells they can cast based on the power of the deity.
Top