My experience is that a typical fight is 3-6 rounds, and takes a bit less than a hour. That applies to encounters of level+3 as well. It might change at higher level, but so far I'm pretty happy with the handling time.
Quick draw? I thought Quick draw was an extremely poor choice of feat. Snatching out a weapon is only a minor action anyway so you can draw, move & attack in any case.
I agree with the OP partially, and partially not.
I find it very strange. 4th is, in my view, 80% very well organised, edited and laid out but 20% of it (including large sections such as Skill Challenges) seem rushed. It's most odd.
I'm not bothered by the GSL cutting out M&M/True20 style products, or the lack of a 3.x style SRD and the comsenurate loss of PocketPHB style products. Nor do I hold the whole Open Gaming gig dear.
I am disapointed that the GSL is apparently worst for exactly the kind of module it's apparently...
I think we'll see a 4th edition revised but it will be completely compatible with 4th + errata, clarifications and so forth. It might add a couple of new races/classes.
There won't be a 4.5 in the vein of 3.5.
5th will come around 2013-2015.
When I'm playing 3/4th D&D I use minatures. When I'm playing any other RPG, I don't. D&D with minatures is an excellent game; D&D without is a shoddy game surpassed by many other RPGs.
Acetone is a scientific name, so it would be.
In general we just call that stuff that removes nail polish... nail polish remover. We're original like that ;)
You need all the feats to get the multiclass paragon path(s), but not the class specific ones.
Personally, I think Warrior of the Wild should allow Ranger paragon paths - and I will so rule in games I run.