Recent content by Murazor

  1. M

    Aspect of Undeath

    Well, as they say, CR is only an estimate. Only you yourself can decide if this creature is a decent challenge for your own group. But I'll give some comments from my own experience. Also, since you mentioned you wanted this to be a BBEG, I'll discuss the creature (and any suggestions for...
  2. M

    What is a Rogue to do in an undead-heavy campaign?

    Multi-classing is a good option. What you could try to do is to try and go for one of the Rogue/Cleric hybrid prestige classes, and take the Razing Strike feat (from Complete Adventurer). This feat allows you to sacrifice one of your spells as a swift action, and for the duration of 1 full...
  3. M

    Low-Magic Campaign Experiment

    Quite an interesting read. I do, however, have a question for you: Why did you use the Wizard class? You've made the other casters (Priest and Druid) completely spontaneous, so why not do the same for the Arcane caster? The Arcane spell-list also seems to have been retooled into a nearly...
  4. M

    Temporarily suppress immunity?

    I'd probably allow a Metamagic feat that increases the level by +1 to do half damage. Currently, we have the Piercing Cold (Frostburn) and Searing Spell (Sandstorm) which ignore resistance and deal half damage through immunities. I don't see any problems in creating a metamagic feat similar to...
  5. M

    Core, and Epic magic items

    It's not that they cannot make such an item, but the fact that the item only works at its maximum effect if its wielder/wearer is of a particular race. (But to be fair, all of these restrictions had better have that particular race be a requirement for its creator. It would be a bit silly if you...
  6. M

    Core, and Epic magic items

    Swinging the sword might not be, but I clearly mentioned him being: * A Half-Orc, thus having the racial feature Orc Blooded * Alignment CG, perhaps the sword is Holy and Axiomatic, or intelligent with a CG alignment * and Barbarian, meaning he has access to Rage; for example the sword is more...
  7. M

    Freedom of Movement, providing "movement as normal"

    Interestingly enough, Freedom of Movement is on just about every spell-list imaginable *except* for the Sor/Wiz.
  8. M

    Core, and Epic magic items

    While they are listed in the DMG, I think those discounts are a huge mistake. If it was that easy to bring down the cost of items, why does not everybody have their own, custom-made items made for only a fraction of the cost? (For example: The Sword of Cutting Enemies into Tiny Little Pieces...
  9. M

    Freedom of Movement, providing "movement as normal"

    Nice to see we're not the only ones that had vastly different ideas about how the spell is supposed to work :D With regards to the currents/winds: I don't think that there is (nor should there be) a large difference between being hit by a hurricane-like wind which knocks you prone and/or blows...
  10. M

    Freedom of Movement, providing "movement as normal"

    Yesterday we had a peculiar discussion about the benefits provided by the Freedom of Movement spell, and specifically regarding its use of underwater adventuring. It is quite unclear how it interacts with other types of movement, and what exactly is and is not possible with it. Two relevant...
  11. M

    Imp Crit + Keen = ???

    No, for Power Attack it'd be a Falchion, so you get the 2:1 conversion.
  12. M

    Horrid Wilting

    While maybe not the most logical of things, I'd have a Horrid Wilting do damage to a Fire Elemental. My reasoning for this would be that not allowing a Horrid Wilting to do damage would be mostly equivalent to saying that the Fire Subtype is enough to prevent damage from a HW. Clearly this is...
  13. M

    Energy Enhancements are too good at +1 (math)

    Personally I think pros and cons of the energy enhancements even out in the end: A nice amount of extra damage, but only if your opponent doesn't have energy resistance to that type. The problem as I see it, is that putting a plain +X on your weapon is nigh useless, because of the Greater Magic...
  14. M

    How often are PCs raised?

    Hard to say. I voted for 50%, but that's only because the amount of raising has been steadily going up. While we were playing at low-levels (roughly 1-7), every death was permanent, with only one exception. At these levels, even the 5,000gp cost for Raise Dead is a serious drain on resources...
  15. M

    Interesting comment from a player

    In general I don't think I would allow it, because I assume that all large transactions of magical items (over roughly 1,000gp) are confirmed to be genuine by a trusted spellcaster. This holds for both sides of the transaction. In this particular case, perhaps. I doubt someone trying to get...
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