Recent content by MurlyndX

  1. MurlyndX

    D&D 5E The Hags of 5E

    Ghosts of Saltmarsh actually has a full coven of Sea Hags in addition to Granny Nightshade: COVEN OF WET ROT The Wet Rot Coven is a group of three sea hags named Driftwood Moistrot. Rotten Blubbersore, and Auntie Canker.
  2. MurlyndX

    D&D 5E With Saltmarsh, how much of GH is now fair game?

    Agreed. And I appreciate your informed advice.
  3. MurlyndX

    D&D 5E With Saltmarsh, how much of GH is now fair game?

    Everybody's a lawyer ... :rolleyes: Oh .... waitaminute .... :censored: Sigh ... I kinda figured I was reaching. I suppose I could substitute the Zhentarim for Iuz/Xendros and the Red Wizards for the Scarlet Brotherhood ... but ... dang it ... it just works with Iuz and the SB ... Thank...
  4. MurlyndX

    D&D 5E With Saltmarsh, how much of GH is now fair game?

    Resurrecting an old thread here, I know....sorry. I've recently been struggling with this issue. I've developed an adventure to be used with the saltmarsh hardback. And I've been wondering whether I can publish it. I use or mention the Scarlet Brotherhood, Iuz, Captain Xendros, Tharzidun, and...
  5. MurlyndX

    D&D 5E D&D Essentials . . . New Sidekick Rules

    So....just putzing with this idea...very rough https://homebrewery.naturalcrit.com/share/ryKt8t0lS Wanted something with a cross between Magic user type and healer type. No offensive spells. I think it may still be a tad too much.
  6. MurlyndX

    D&D 5E D&D Essentials . . . New Sidekick Rules

    I'm actually online this morning looking for this very kind of thing and thinking I could probably just make my own. I haven't analysed the UA or Essentials versions of characters yet, but have it running through my mind it shouldn't be to hard to develop some specialized ones. I like your Sage...
  7. MurlyndX

    Defeating an anti-magic or dead-magic area?

    Hmmmm....yeah ... so maybe leave that on/off switch on there .... yeah...I like that... :devil:
  8. MurlyndX

    Defeating an anti-magic or dead-magic area?

    Nice. :erm: I kept getting a Network Timeout Error everytime I attempted to post. :rant:
  9. MurlyndX

    Defeating an anti-magic or dead-magic area?

    So....what I'm thinking is an Artifact/Major Wondrous Item that is a variant Cube of Force. Let's call it a Cube of Magic. Unlike a Cube of Force the only "choice" is a Wall that keeps magic in. And, unlike a Cube of Force the effect is permanent. NO "on/off" switch. Once turned "off", the...
  10. MurlyndX

    Defeating an anti-magic or dead-magic area?

    So....what I'm thinking is an Artifact/Major Wondrous Item that is a variant Cube of Force. Let's call it a Cube of Magic. Unlike a Cube of Force the only "choice" is a Wall that keeps magic in. And, unlike a Cube of Force the effect is permanent. NO "on/off" switch. Once turned "off", the...
  11. MurlyndX

    Defeating an anti-magic or dead-magic area?

    So....what I'm thinking is an Artifact/Major Wondrous Item that is a variant Cube of Force. Let's call it a Cube of Magic. Unlike a Cube of Force the only "choice" is a Wall that keeps magic in. And, unlike a Cube of Force the effect is permanent. NO "on/off" switch. Once turned "off", the...
  12. MurlyndX

    Defeating an anti-magic or dead-magic area?

    Don't quite know, yet. One reason I'm bending towards using a variant of a Cube of Force that "Keeps Magic In" as opposed to out.
  13. MurlyndX

    Defeating an anti-magic or dead-magic area?

    They had wanted to simply cast Wall of Force or Forcecage inside a wagon so they would have a rolling magic shop. But ... I definitely like the epic or artifact level slant. I could create an artifact of some sort akin to the Cube of Force that they'll have to procur to do what they want to do...
  14. MurlyndX

    Defeating an anti-magic or dead-magic area?

    They're actually looking at making a Wondrous Item that facilitates using magic inside a dead-magic area. A place where they can cast spells (i.e. healing), create constructs, etc.
  15. MurlyndX

    Defeating an anti-magic or dead-magic area?

    So, could players contrive an area enclosed within Walls of Force or Forcecage and then move that area into an anti-magic area as a "magic-area?"
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