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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
So you kinda have a system of "sublevels". At Level 1.5, you recover all your hit points, spells and abilities. At Level 2, you recover...
Oct 17, 2025
Mustrum_Ridcully
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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I think that is because leadership and shareholders need their yachts, and the designers and other employees need their food. They can...
Oct 17, 2025
Mustrum_Ridcully
reacted to
Remathilis's post
in the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
with
Like
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..." Too the same extent" is doing A LOT of heavy lifting there. It was harder to nova because classes outside the wizard (and lesser...
Oct 17, 2025
Mustrum_Ridcully
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
.
You get another "samenyness" thing then - it is almost inevitable that a few powers are so good that you end up spamming them in favor...
Oct 17, 2025
Mustrum_Ridcully
replied to the thread
Contemporary Simulationist TTRPGs [+]
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That works for me. Wizards certainly notice whether they gain all their spells back after a good night's sleep (even if it happens in...
Oct 17, 2025
Mustrum_Ridcully
reacted to
Crimson Longinus's post
in the thread
Contemporary Simulationist TTRPGs [+]
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Like
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Right. A good test of whether something is simulationistic is to see whether it makes sense for the people in the setting discuss about...
Oct 17, 2025
Mustrum_Ridcully
replied to the thread
D&D General
Weapons should break left and right
.
I don't want to speak to Hussar, but I think the point was that you're not solving the problem of players picking the most boring...
Oct 16, 2025
Mustrum_Ridcully
replied to the thread
Gaming Journalist Rob Wieland Passes At Age 48
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That's way too young! My condolences to his family, friends and fans.
Oct 16, 2025
Mustrum_Ridcully
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
It is worth noting that, consistently, statistics from video games indicate that, for most games, players overwhelmingly (like more than...
Oct 16, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
It always feels to me that the mandatory +1/level bonus from Pathfinder Second Edition is its biggest flaw. It makes the range of...
Oct 14, 2025
Mustrum_Ridcully
reacted to
Campbell's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
Flat math is here to stay. When you look at how designs are trending, games designed after 5e have even flatter math. Draw Steel, Fabula...
Oct 14, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
One of the things I notice: Most measures against 15 minute adventuring days or 5 minute nova loops also affect more "reasonable" play...
Oct 13, 2025
Mustrum_Ridcully
reacted to
hamishspence's post
in the thread
OOTS 1334: Like Clockwork
with
Like
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https://www.giantitp.com/comics/oots1334.html I particularly like the literature reference.
Oct 13, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
The Great Wizard Extinction.
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You had an XP generator machine and destroyed it? Madness! :eek:
Oct 11, 2025
Mustrum_Ridcully
reacted to
Stalker0's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
.
I will say this. 4e combat's could be long its true, and the grind in the early days was a real thing (that was thankfully fixed in...
Oct 11, 2025
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