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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
replied to the thread
D&D General
Diabetes in dnd
.
RAW doesn't really define whether genetics exist, or virus or bacteria, and that might really depend on yours setting. I think if it...
Oct 22, 2025
Mustrum_Ridcully
replied to the thread
D&D 3.x
Still playing 3e? Share your 3.0 and/or 3.5 house rules
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But do they really not have weak points? How do they get destroyed at all? Couldn't some skeleton bones be weaker than others, not to...
Oct 20, 2025
Mustrum_Ridcully
replied to the thread
D&D General
Making Spellcasters feel Caster-y without actually Casting?
.
I definitely like the idea that Wizards should simply have abilities that let them mundane things just as well as mundane people do, but...
Oct 20, 2025
Mustrum_Ridcully
reacted to
GM Lent's post
in the thread
D&D General
Making Spellcasters feel Caster-y without actually Casting?
with
Like
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There was an article in Dragon Magazine back in the day called "The Color of Magic" that handled this kind of idea. In a nutshell, it...
Oct 20, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Rank 5e skills from most useful (1) to least useful (18)
.
I have the feeling in most RPGs, Perception is one of the most important stats to have. It might be a bit more important in D&D 5...
Oct 20, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
I am not sure the no-attrition model would also say that money is no object and casting resourrection spells is also free. It mostly...
Oct 19, 2025
Mustrum_Ridcully
replied to the thread
Tell me about VtM when it started
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I really enjoy this thread, but I have nothing to contribute, I only played the Vampire Bloodlines game or what it was called a few...
Oct 19, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
A total party kill is not the only failure outcome. Just one player character dying would be enough. The rules probably don't really...
Oct 19, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Well, the Fighter has Action Surge once per day and maybe something like superiority dice or whatever to boost his effectiveness a few...
Oct 19, 2025
Mustrum_Ridcully
reacted to
pukunui's post
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General video game discussion
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As usual, Viva La Dirt League have a video about that ...
Oct 19, 2025
Mustrum_Ridcully
reacted to
EzekielRaiden's post
in the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
with
Like
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I would not say that, as I presented it, it does. Some people are going to be good with lots of pressure almost all of the time. Some...
Oct 19, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
One difference between 5e and 4E experience would be that even if the players in the 4e game were acting "wimpy" and demanding regular...
Oct 19, 2025
Mustrum_Ridcully
replied to the thread
General video game discussion
.
I am back to playing Mass Effect 3, because I am also watching a youtube let's play and I am kinda itching for its gameplay. Legendary...
Oct 18, 2025
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
Mike Mearls explains why your boss monsters die too easily
.
Narrative constraints to contain rules is always problematic, since there is no guarantee the narrative constraints exist or applies...
Oct 18, 2025
Mustrum_Ridcully
replied to the thread
D&D General
5e System Redesign through New Classes and Setting. A Thought Experiment.
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And every other company is smaller, which means less employees. Presumably unintentionally you're saying it's okay if WotC would fire a...
Oct 18, 2025
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