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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
replied to the thread
D&D General
D&D Evolutions You Like and Dislike [+]
.
But "once per day" is already a "cooldown", so maybe they didn't see the forest for the trees, and though they had found something new...
Jan 22, 2026
Mustrum_Ridcully
replied to the thread
D&D 5E (2024)
How I would do 6E.
.
Alternatively, the cost of the counterspell/disruption is lowered. Losing your action and the spell slot is a pretty significant...
Jan 22, 2026
Mustrum_Ridcully
replied to the thread
D&D General
The 3.5 Binder was a really cool class
.
Maybe with a meta-mechanic like compels in some games I've read about on EN World? You stat with 1 "Wild Flow" point at session start...
Jan 22, 2026
Mustrum_Ridcully
replied to the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
.
I think that any negative modifier is already something that makes things more complex, because always adding stuff is easier than...
Jan 21, 2026
Mustrum_Ridcully
replied to the thread
D&D General
Hypothetical: D&D without ability scores (or bonuses)
.
You "need" a +4 to hit because you want something to say "you're good at hitting stuff with X". Sorcerors get +4 to hit with spells, +2...
Jan 21, 2026
Mustrum_Ridcully
replied to the thread
D&D General
D&D Evolutions You Like and Dislike [+]
.
I like(d) the move to having all character classes use a similar resource recovery schedule in 4E, and disliked losing that in 5E, it...
Jan 21, 2026
Mustrum_Ridcully
reacted to
Milieu's post
in the thread
D&D General
Making a robust magic item buying system
with
Haha
.
I think there's a lot of interesting ground between magic mega mart and no commerce in magic items at all! In the real world, people...
Jan 21, 2026
Mustrum_Ridcully
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
But, well, you don't need to do that. Just like you don't need every adventure to 100 % enforce that the player characters run 8-12...
Jan 21, 2026
Mustrum_Ridcully
replied to the thread
Dungeons & Dragons Playtests Four New Mystic-Themed Subclasses
.
The advice the DMG probably actually needs to provide is this: The classes are balanced around the idea that they can handle a certain...
Jan 21, 2026
Mustrum_Ridcully
reacted to
LuisCarlos17f's post
in the thread
D&D Announces Collaboration with Fortnite
with
Like
.
My opinion this is very good for D&D because like this it earns a lot of brand power. And creators can find a source of inspiration for...
Jan 20, 2026
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
One thing to keep in mind is that a "simple caster" does not need to have the breadth of options a complex caster has. In fact, that...
Jan 20, 2026
Mustrum_Ridcully
replied to the thread
D&D Announces Collaboration with Fortnite
.
I don't play Fortnite, but I sometimes watch a Twitch Streamer that is sometimes playing it, especially during special events. They can...
Jan 20, 2026
Mustrum_Ridcully
reacted to
Ryujin's post
in the thread
Spoilers
Star Trek Academy [spoiler thread]
with
Like
.
I haven't been able to find it online but I seem to remember Deanna telling Lwoxana, in the first season, that it was "rude" to use...
Jan 20, 2026
Mustrum_Ridcully
reacted to
Morrus's post
in the thread
Spoilers
Star Trek Academy [spoiler thread]
with
Like
.
She’s not wrong.
Jan 20, 2026
Mustrum_Ridcully
replied to the thread
Spoilers
Star Trek Academy [spoiler thread]
.
Deanna was an Empath (but she could communicate telepathically with other Betazoids, and her Imzadi, aka Riker.), because she was a...
Jan 20, 2026
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