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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
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I don't neccessarily agree that a simple caster should act as sort of training wheels for the "real" spellcaster. It should be its own...
Jan 28, 2026
Mustrum_Ridcully
reacted to
tetrasodium's post
in the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
with
Like
.
You are just bringing up something else that 5e relentlessly broke though. "Encounters 4+" is really a 5e-ism", 2-4 encounter...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
What videogames are you playing in 2026?
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Hehe, the first time I played BG 3, I missed the entire underdark part of Act 1. That's lots of quests, XPs, NPCs and stories to be...
Jan 27, 2026
Mustrum_Ridcully
replied to the thread
What videogames are you playing in 2026?
.
A spoiler to your spoiler:
Jan 27, 2026
Mustrum_Ridcully
reacted to
aco175's post
in the thread
D&D General
Friday Fun: What Are Your Top 3 Playable Species
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Like
.
I've managed to play all 5e with just halflings and dwarves. The last thing before this was a gnome in 4e.
Jan 27, 2026
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
I think sometimes defini I don't think we need a fighter of the complexity of the 0e or 3e Fighter or Thief. "Simple" I think will...
Jan 27, 2026
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
The classes are still far more simpler than something like a Wizardthat already has to think about 9 spells, each with its own rules, at...
Jan 25, 2026
Mustrum_Ridcully
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Well that clears you of any need to participate further! More seriously, I dont really see the point here. I mean if you want to call...
Jan 25, 2026
Mustrum_Ridcully
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
In soviet D&D, rest takes you!
Jan 24, 2026
Mustrum_Ridcully
replied to the thread
Star Wars: Maul - Shadow Lord
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Well, not so many any more... ;( I actually wouldn't mind a Sam Witwer live action Darth Maul, but animation could be fun, too. The...
Jan 23, 2026
Mustrum_Ridcully
replied to the thread
D&D General
The "Ease of Long Rests" as a metric for describing campaigns / DM styles?
.
I voted 1. We rarely have multiple combat encounters per day, and often have some overland travel. In our D&D 5 Eberron campaign, we...
Jan 23, 2026
Mustrum_Ridcully
reacted to
Yaarel's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
Yeah, to connect Feats (such as Ability Improvement) to character level, like Proficiency Bonus does, is probably a better design.
Jan 23, 2026
Mustrum_Ridcully
reacted to
jmartkdr2's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
Found a paper on mental subtraction vs addition: https://www.sciencedirect.com/science/article/abs/pii/S0732312301000608 It's just...
Jan 23, 2026
Mustrum_Ridcully
replied to the thread
D&D General
D&D Evolutions You Like and Dislike [+]
.
Interestingly, 4E NPCs, despite being differently derived then PCs, actually usually share the race's special ability. And I think it's...
Jan 22, 2026
Mustrum_Ridcully
reacted to
mamba's post
in the thread
D&D General
D&D Evolutions You Like and Dislike [+]
with
Like
.
another issue could be that people do not like vancian casting in the abstract, but that does not mean they will prefer your specific...
Jan 22, 2026
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