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Mustrum_Ridcully's latest activity
Mustrum_Ridcully
reacted to
EzekielRaiden's post
in the thread
D&D General
Pick your PHB (Ancestries)
with
Like
.
A notion I somewhat like for species/subspecies design is to have some part which is a common baseline, something distinctive, and then...
Jan 30, 2026
Mustrum_Ridcully
replied to the thread
Pathfinder 2E
Do you think 1st or 2nd edition is more complicated?
.
I am not that familiar with Pathfinder 1E, but I have played D&D 3e a lot, and PF1 is closely based on that, IIRC, so I'll compare that...
Jan 30, 2026
Mustrum_Ridcully
replied to the thread
D&D General
Pick your PHB (Ancestries)
.
Human Dwarf Elf Tiefling Dragonborn Halfling Gnome Goblin Kobolds Golilath Warforged (maybe: Soulforged) Subraces don't exist directly...
Jan 30, 2026
Mustrum_Ridcully
reacted to
Exocist's post
in the thread
D&D 4E
Guide to the 4e Warlock (2026-02-01)
with
Like
.
Items Damage Types This section will list the support for and why you might want each type of damage. Item slots I recommend going to...
Jan 29, 2026
Mustrum_Ridcully
replied to the thread
Draw Steel General Thread [+]
.
I love D&D 4 combat, but I agree that I would hate using it for the multi-encounter dungeon crawls, which is what many of the adventures...
Jan 29, 2026
Mustrum_Ridcully
replied to the thread
Where Complexity Belongs
.
Having combat sometimes be resolvable with a single die roll certainly can be interesting. The classic movie scene where someone sneaks...
Jan 29, 2026
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
Maybe Harry Potter specifically, because i think he wasn't that great with Potions, but Harry Potter Universe Wizards do a bit more than...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
True. I guess you need a system to adjudicate fleeing the scene or at least forcing an arrest and giving another chance to escape later...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
Independent of whether you count this as narrative control or not - if the end result is that the Smuggler with the Heart of Gold can...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
.
It's naturally difficult to classify. The base rules of 4E are fairly simple. But the exception based design of the powers (much like...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
And what is a drama point/benny/luck point if not a narrative mechanic? You get to narrate "Aha, but something awesome to my benefit...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
D&D General
[+] For (hypothetical) 6e: Which arcane caster class should be the "simple" one?
.
There are many different ways for a spellcaster to work. The pseudo-Vancian magic model of the 5E flavor is just one way. Mages don't...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
Who Should Make The Next Star Wars TTRPG, And What Should It Look Like?
.
I made a Star Wars 4E-inspired game and played a campaign with it. The concern with power level can be real. Personally ,I think Jedi...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
How Complex Do You Prefer Your TTRPG Systems In General
.
If 5e is at a 6 or 7 for some, D&D 4 must be 9 or 10? Because that's the complexity I enjoyed. But where would something like Shadowrun...
Jan 28, 2026
Mustrum_Ridcully
replied to the thread
Where Complexity Belongs
.
Complexity should exist to faciliate making the outcome interesting and giving the players meaningful choices. If your skill challenge...
Jan 28, 2026
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