This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
This is a hack (in the sense of putting the axe through it and putting it back together in my way) of the D&D 5th Edition rules to include back skills (as opposed to a generic proficiency bonus) and limit the number of classes and multiclass combinations. Oh yeah, and spell points too. Use what...
I agree with those who said kender/gnomes and the players who like to play them. For some reason, to those players, annoying the other characters is the summum of fun.
Thank you Mon for the XP/Laugh. I'm glad that you liked it, especially the little touches like "I work out". Choosing the right Mystic archetypes to cover spheres of influence that players might want took a long time and it is the part that was done last. I started with Fighter and mostly went...
Yes, there is a set amount you get depending on your level. Check the "Skill Surge" column on the Rogue table in the document. You get them all back after a short or long rest.
You inspired me to create another Rogue archetype, more combat oriented but not as sneaky. I added it to the google...
Using 3E/PF skill points would totally go against bound accuracy, which I tried to respect. There is a way to screw with the system by taking, for example, all the options that give you +1 Melee as soon as you can (Half-elf or Human Soldier Fighter 1 / Monk 1 could in theory get +4 Melee at...