Recent content by napoleonbuff

  1. N

    Dark-Colored Battlemats?

    The dry-erase battle mat that Fiery Dragon includes with their packs is dark, but I'm not sure if you can buy it individually. Fiery Dragon » RPG Products
  2. N

    D&D 4E Which of the Wizards 4e H-E adventure have you played or run?

    My party is just wrapping up P1. I think the biggest single issue with all these adventures is that they're far too long. Instead of covering 3-4 levels, most should be 1-2. Toward this end, I've switched to removing all but the most interesting or important encounters and filling level...
  3. N

    A Discussion in Game Design: The 15 minute work day.

    Fortunately, with a cleric, warlord and paladin in a seven-player party, there are plenty of ways for my group to avoid a TPK. Plus, with the method I instituted, it seems like the players will never be too far down the power curve from where they started the day, so as long as they make sure...
  4. N

    Homebrewed (Solo) Monsters vs Stun

    I give all solos an extra standard action (believe this was suggested in the DMG, but for some reason wasn't implemented in the MMs). I make this extra standard action immune to stun & daze effects (so only unconscious would cancel it). In addition, at the end of a solo's turn, certain...
  5. N

    A Discussion in Game Design: The 15 minute work day.

    I had previously instituted that for every milestone, xp would go up 10% (e.g., after two milestones the players earn +20% xp). This had very little effect. The players would sometimes consider it, but for the most part it was the loss of their daily powers that would cause them to rest...
  6. N

    What do you think is wrong with rituals?

    I allow a free ritual use for each milestone reached.
  7. N

    D&D 4E Obligatory dump stats in 4e: the irrelevance of Intelligence

    Jack-of-all-trades is particularly useful for a fighter, since fighter's only have three trained skills (thus more +2s).
  8. N

    Stealth Rules Request

    From the start I've house-ruled that stealth in combat just gives you CA, it doesn't make you hidden/invisible; I therefore largely ignored the errata, as my group had zero problems with the rules (though I have added the new rule about checking at the end of a move action, and I will now allow...
  9. N

    Traps are way too hard to disarm

    Just use a hard or even moderate DC and remove the chance of failure (as mentioned above, the trap continuing to harm the party is the failure). To let players with high thievery really shine, just make DC+10 = 2 successes.
  10. N

    Intimidate: aiding ally and party optimising

    The halfling warlord in my group likes to intidimate his bloodied opponents (scared off one dragonshield kobold and got another to surrender), and I know he's looking to beef his intimidate for this purpose, so perhaps I'll give solos and maybe even elites a +5 vs intimidate. Plus, I agree...
  11. N

    Skills

    I've decided that I like the new errata-ed numbers (5, 10, 15 at 1st), as they make it that other party members can indeed help even with hard tasks. To give that extra umph to the characters with the huge modifiers, however, I'm thinking about going with a tiered system of penalties and...
  12. N

    Skills

    I've decided that I like the new errata-ed numbers (5, 10, 15 at 1st), as they make it that other party members can indeed help even with hard tasks. To give that extra umph to the characters with the huge modifiers, however, I'm going to institute a tiered system of penalties and rewards...
  13. N

    official revision to skill challenge system

    1) I very much agree that in most circumstances time should be the key element for a skill challenge, not failures. 2) I like the idea that it's only a failure if it's 5 or more below, and agree that in most situations a failure should not impact the chance of the group's success but rather be...
Top