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So assuming that the target is not unconscious when you strike them with the weapon, you effectively cannot knock them unconscious, no? Even if you do maximum damage with the weapon and then you only heal them for minimum HP, as per the rules for dropping to 0 hit points, the amount of damage is...
What you refer to as the "core cultural presentation" is useful for people who do not have the time, inclination, experience, and/or confidence to come up with them on their own or the means or desire to purchase setting guides for this information.
What I see as the crux of the problem is the...
It's a business decision. They don't need to do that because the current "here are a bunch of optional rules you can use to do that thing that you want to do" approach enables different tables to play they want to using officially released rules using the existing books.
Wizards has been clear...
No, I do not consider that to be a significant change to the design of the game because, practically speaking, it only applies to race options provided in future sourcebooks, which is guaranteed to be a significant minority of all race options that will ever be officially published in the...
Wizards already responded... with Tasha's. If you want the flexibility, you buy that book. Wizards doesn't need to release a revision, let alone a whole new edition, just to codify the race and class flexibility from Tasha's.
Your post that I was replying to contended that what they stated was...
The intent seems to be that at least the lineage options they provided are meant to be an alternative to the existing race options (and at least in the case of the dhampir and the reborn a "race" you can change to during the progression of the character if appropriate). Since there are no...
Feature descriptions tend to be pretty explicit on who they target. Is there a feature or a spell that you can reference off the top of your head that would set a precedent for this?
When a spell or feature states that it affects creatures within n feet of a creature, it is effectively an...
On the contrary, the actual, practical impact on the product that Wizards releases will be pretty small. This design shift applies to future race options, and there really aren't going to be very many of those if the past 5+ years is any indication. And there really aren't any "OMG everyone...
That's an exaggeration. The system has racial modifiers by default as the rules presented in Tasha's are optional (except in the case of Adventurers League games). A few race options going with Tasha's flexibility going forward does not even remotely offset that. The fact that so many people are...
I understand the position you're coming from, and I definitely empathize with your perspective... but ultimately it's going to apply only to a miniscule number of game options, all of which will be 100% completely optional (since the rules presented in every book beyond the core three are...
I mean... it's not that difficult to just add ASIs and languages to the small handful of races that will be coming out. It's not like we get inundated with a flood of races each year... ;)
I imagine that in a game where the DM decides that they're not going to use the Tasha's way of handling the existing race options, it's going to be left to the DM to determine what the default ASIs, languages, and skills are going to be for any future race options since Wizards has explicitly...
I don't think that's actually the case. The design note states that any new race options they create will go in this direction, which implicitly states that already existing race options, which will almost certainly be the majority of all available race options for the entirety of this edition's...