Also "...These effects including any remaining temporary hitpoints, all end when the ice melts." Well I guess since you're not taking damage on your turn you're only stuck in it for one turn.
So are your purposely misunderstanding the question or what? Because USING a magic item is not casting a spell. 2 different actions. Just as clearly written in the rules as you're trying to argue.
There's a difference between a caster casting a spell, and a magic item doing it for you. Do you ever look at the rules and ask why they are written this way and the thought behind it, or do you just blindly follow?
So you're saying is when you're using a wand or staff, or any magic item for that matter, you still need the verbal, somatic, and material components, or do you just activate the magic item like turning on a flashlight?
I'm not sure why I'm just getting the reply, but you are wrong here. The reason you are wrong is because the rules are specific. Casting a spell and using a magic items are 2 different actions. The rules say "you cannot cast 2 spells. It does not say you can't use a magic item or drink a potion...
Because we are talking about cantrips. When it comes to magic damage, a +1 wand would add +1 to hit ONLY, vs a +1 sword that would do +1 to both to hit and damage.
My question is, why do you feel it needs to be nerfed? Like I said in may previous post, cantrips are not that strong to begin with unless of course you're playing a warlock. If you take any class that uses both cantrips and martial weapons, I.e. Battlesmith, or Eldritch Knight, they will...
The issue I have with this is, cantrips are already oretty limiting. While they can get up to 4 dice in damage, in most cases because it is magic, you don't get to add any modifiers to it. Also you only get 1 attack per round in most cases. So sure when you look at max damage in a level 20...
Rogues shouldn't try and hide in battle. Even the PHB says hiding fails automatically if someone can see you. This is why they also get sneak attack when there is an enemy next to their target. People need to understand, HIDING IS NOT INVISIBILITY.
So the issue is when people make magic items they make them too powerful. When making magic items, here are a few questions you should ask; Who is this item for? What abilities will they already have when they get the item? Will it break the game? Will it give the weilder an unfair advantage...
First of all, if you want to be able to post your opinion and to be taken seriously, then you need to take the criticism too. Don't come here or anywhere and say "don't post if you don't agree with me" because it makes you sound like a whiner.
That being said, have to ask you, did you read...
Have you ever played thr gane Black and White? I think that would be the best representation of what a god gets from their worshipers.
For those who haven't played. There were 3 manor factors on how you the player (who is a god) influenced the world. You had a sphere of influence, this sphere...