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Neonchameleon's latest activity
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Neonchameleon
reacted to
CleverNickName's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
with
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Yeah, that was my intent. I feel like almost every tabletop RPG out there is a variant of Dungeons & Dragons, just reskinned and...
Jun 26, 2025
N
Neonchameleon
reacted to
Gorgon Zee's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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Mechanical Characteristics of D&D: Class & Level Progression Six(-ish) Ability Scores Hit Points - Damage chips away at a single pool...
Jun 26, 2025
N
Neonchameleon
reacted to
Bagpuss's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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I agree I would go as far to say to some degree setting doesn't even need to be fantasy. There were a load of d20 variant games like...
Jun 26, 2025
N
Neonchameleon
reacted to
Jack Daniel's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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Jun 26, 2025
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Neonchameleon
reacted to
Koloth's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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Like
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My views roughly align with Snarf's. Except that I consider PF2 a variant. The ORC version is a direct result of Paizo wanting to...
Jun 26, 2025
N
Neonchameleon
reacted to
NN's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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Like
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Rolemaster isnt D&D, but its not because its got 10 stats or d100 resolution. Its because its combat engine makes D&D style adventuring...
Jun 26, 2025
N
Neonchameleon
reacted to
Twiggly the Gnome's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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Like
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I'd put it in two categories, D&D-system variants and D&D-style variants. A D&D-system variant takes an iteration of D&D and either...
Jun 26, 2025
N
Neonchameleon
reacted to
Snarf Zagyg's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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This is a fairly interesting question... honestly, "What is D&D?" carries as much philosophical weight as the Ship of Theseus. I've...
Jun 26, 2025
N
Neonchameleon
reacted to
CleverNickName's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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Like
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If it has: Elves of any kind (from Tolkien to Vulcans), Swords of any kind (from longswords to lightsabers), Magic of any kind...
Jun 26, 2025
N
Neonchameleon
reacted to
overgeeked's post
in the thread
D&D General
What makes a TTRPG a "D&D Variant" to you?
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Like
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For me it's three broad categories. D&D as in brand name official D&D. D&D variants as in those games which emulate or copy the...
Jun 26, 2025
N
Neonchameleon
reacted to
Reynard's post
in the thread
Daggerheart General Thread [+]
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Like
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The mechanics might support it, but the player principles don't. It isn't a GM (NOT DM) issue, it is a player issue because DH...
Jun 26, 2025
N
Neonchameleon
reacted to
Ruin Explorer's post
in the thread
Daggerheart General Thread [+]
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Like
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I think you could do that, and the first time you did it might be kind of interesting (and it might work if deployed very occasionally...
Jun 26, 2025
N
Neonchameleon
reacted to
overgeeked's post
in the thread
Daggerheart General Thread [+]
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It’s also worth keeping in mind that you can only have three short rests before you have to have a long rest. To the 4E correlation of...
Jun 26, 2025
N
Neonchameleon
replied to the thread
Critical Role Announces Age of Umbra Daggerheart Campaign, Starting May 29th
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In meaningful ways they are almost the worst at demonstrating their own game. For the past ten years Critical Role have been probably...
Jun 25, 2025
N
Neonchameleon
reacted to
FrozenNorth's post
in the thread
Daggerheart General Thread [+]
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I don’t think you need to have attrition-based play, but from reviewing the rules, I suspect the ruleset would support it. Since on a...
Jun 25, 2025
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