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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
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I'm sorry to hear that, but ironically the only time I've seen it matters in play for one of the "classic Tolkien races" is with a dwarf...
Dec 11, 2025
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Neonchameleon
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I'm not even sure what this is anyway. There's something really fun about a player going "oh heck, your questions and framing took me...
Dec 11, 2025
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Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
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We still haven't given a reason why RenleyRenfield exists. Or for that matter Neonchameleon. Indeed the only person round here who is in...
Dec 11, 2025
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Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
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Just to put things into perspective I'm simultaneously running two Daggerheart games right now for two groups with no one else in common...
Dec 11, 2025
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Neonchameleon
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Yes, absolutely! You'll always get more interesting ideas by brain storming with others.
Dec 11, 2025
N
Neonchameleon
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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It's not lazy, it's proactively seeking stakeholder input.
Dec 11, 2025
N
Neonchameleon
reacted to
dragoner's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Also entertaining to see where they go with it, I like being surprised.
Dec 11, 2025
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Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I do not mean offense by this, but adults have trouble having adult conversations all the time. I have to say someone who has not seen...
Dec 11, 2025
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Neonchameleon
reacted to
TwoSix's post
in the thread
What makes setting lore "actually matter" to the players?
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I've seen two strands of play over the years getting thrown into the "Viking-hat" concept. One is that the GM is going to run the...
Dec 11, 2025
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Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I GM a lot, yes. Hey. If you want to get anything out of this discussion, you're gonna have to stop projecting your own emotional...
Dec 11, 2025
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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I don't think the basics of my position require "truths", just logic. (Take note, @GobHag if you're genuinely interested). Let's say...
Dec 11, 2025
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Neonchameleon
reacted to
GobHag's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I don't consider myself a GM yes, but I do one-shots and playtests and short 8-16 session campaign once or twice. And I'm perfectly fine...
Dec 11, 2025
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Neonchameleon
reacted to
RenleyRenfield's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I want to add to this as a bit of a digression, because.. reasons. :P I ran a game of Forgotten Realms where there was some reason for...
Dec 11, 2025
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Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
.
So, there's something here we can pick at. The genre of fantasy, overall, is broad. The genre of easy-entry, psuedo-medieval...
Dec 11, 2025
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Neonchameleon
reacted to
Aldarc's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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Not sure if I agree with this. IMHO, aesthetics and resonance matter, and both of these are reasons why players pick certain races even...
Dec 11, 2025
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