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Neonchameleon's latest activity
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Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Because you want to play with specific people, perhaps for themselves, perhaps because you know they'll bring things to the game that...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
Quite the reverse. Races are part of how players get to personalise their characters. They are more intimately connected with the parts...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
It's barely a trade-off. There are only about three hours in a session. And with K and that group I can either have a mediocre tactical...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
Meanwhile for me what I get by actively letting everyone create is never what I want and is 90% of the time actively better than what...
Dec 11, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
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I was thinking about this thread cycling home yesterday evening, and was puzzled by what seems to be an assumption made in many of the...
Dec 11, 2025
N
Neonchameleon
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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So there's a lot of chat in the thread about player vs. gm, and the player's right to add to lore vs the gm's right to resist other...
Dec 11, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
The notion that there is some sort of trade off between player and GM enjoyment of the game - on some posited spectrum from "dancing...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
I'm sorry to hear that, but ironically the only time I've seen it matters in play for one of the "classic Tolkien races" is with a dwarf...
Dec 11, 2025
N
Neonchameleon
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I'm not even sure what this is anyway. There's something really fun about a player going "oh heck, your questions and framing took me...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
We still haven't given a reason why RenleyRenfield exists. Or for that matter Neonchameleon. Indeed the only person round here who is in...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
Just to put things into perspective I'm simultaneously running two Daggerheart games right now for two groups with no one else in common...
Dec 11, 2025
N
Neonchameleon
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Yes, absolutely! You'll always get more interesting ideas by brain storming with others.
Dec 11, 2025
N
Neonchameleon
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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It's not lazy, it's proactively seeking stakeholder input.
Dec 11, 2025
N
Neonchameleon
reacted to
dragoner's post
in the thread
What makes setting lore "actually matter" to the players?
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Also entertaining to see where they go with it, I like being surprised.
Dec 11, 2025
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I do not mean offense by this, but adults have trouble having adult conversations all the time. I have to say someone who has not seen...
Dec 11, 2025
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