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Neonchameleon's latest activity
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Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
The, "can't be bothered" is a characterization loaded with presumptions. I will repeat - the setting lore for a species is typically...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
I'll second that. Most D&D races that stay true to their racial characteristics are neither more nor less than a Star Trek (TOS) Planet...
Dec 11, 2025
N
Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Yep. Like, you can write a novel, and never intend to publish it. But then questions of what the audience would think of it are moot...
Dec 11, 2025
N
Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Hm. I am pretty sure you are wrong, in an "assuming the conclusion" sort of way. What is the point of the question? Why do we ask what...
Dec 11, 2025
N
Neonchameleon
reacted to
zakael19's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
A great example is how ethnically and culturally diverse even real-world rough historical analogues were. Travelers travelled, often...
Dec 11, 2025
N
Neonchameleon
reacted to
Umbran's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
Leaving game-world history lore aside, for a moment... Lore, typically, speaks in generalizations - it presents stereotypes. Insisting...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
But who is saying that "Lore does not matter and reason for lore does not matter"? I might have missed someone but as far as I can tell...
Dec 11, 2025
N
Neonchameleon
reacted to
Bill Zebub's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I gotta admit I don't fully understand...or maybe 'sympathize with' is a better way of expressing it...the importance placed on...
Dec 11, 2025
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
.
Because you want to play with specific people, perhaps for themselves, perhaps because you know they'll bring things to the game that...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
Quite the reverse. Races are part of how players get to personalise their characters. They are more intimately connected with the parts...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
It's barely a trade-off. There are only about three hours in a session. And with K and that group I can either have a mediocre tactical...
Dec 11, 2025
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
.
Meanwhile for me what I get by actively letting everyone create is never what I want and is 90% of the time actively better than what...
Dec 11, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
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I was thinking about this thread cycling home yesterday evening, and was puzzled by what seems to be an assumption made in many of the...
Dec 11, 2025
N
Neonchameleon
reacted to
DrunkonDuty's post
in the thread
What makes setting lore "actually matter" to the players?
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Like
.
So there's a lot of chat in the thread about player vs. gm, and the player's right to add to lore vs the gm's right to resist other...
Dec 11, 2025
N
Neonchameleon
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
The notion that there is some sort of trade off between player and GM enjoyment of the game - on some posited spectrum from "dancing...
Dec 11, 2025
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