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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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This argument I consider works for at least the first half of the TSR era and at least arguably for the 2e era. But D&D has for the more...
Jan 9, 2026
N
Neonchameleon
reacted to
Parmandur's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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coughs Oh, look at this Appendix in the DMG, showing the fiction that inspired the design of D&D...
Jan 9, 2026
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
No. The D&D game was written using bits and pieces of tabletop wargaming and started life as a hacked tabletop wargame. In a tabletop...
Jan 9, 2026
N
Neonchameleon
reacted to
SableWyvern's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Recursive is the word I'd use.
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
D&D-derived heroic fantasy. It's its own genre and covers a whole lot of video games, but not a whole lot of classic fantasy like LotR...
Jan 9, 2026
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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And this leads to why this sort of conversation makes me want to tear my hair out. When I think of mechanics in tabletop RPGs that try...
Jan 9, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
This is interesting. Over the past few years, I've had exchanges on these board where some posters talk about verisimilitude not by...
Jan 9, 2026
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Neonchameleon
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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That's the point. There was no functional way for them to play in those games, because the setting wouldn't work right without those...
Jan 9, 2026
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Neonchameleon
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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Yup. I consider one of the deftest parts of design of Daggerheart to be that a 5e DM can jump straight to it, do very little to adapt...
Jan 9, 2026
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Neonchameleon
reacted to
Reynard's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
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I'm ambivalent. Even if you run it essentially trad, the hope and fear mechanics make it a better game than 5E.
Jan 9, 2026
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Neonchameleon
replied to the thread
Vincent Baker on narrativist RPGing, then and now
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I actually had him as the third name in my draft; he's definitely one of the greats.
Jan 9, 2026
N
Neonchameleon
reacted to
Fenris-77's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
'Selling his preferences' might be a more defensible position if it weren't for the fact that his public design work, where he discusses...
Jan 9, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
Vincent Baker on narrativist RPGing, then and now
with
Like
.
Yeah, someone can be revolutionary (as in, upending or transforming their field) without being a revolutionary. I think Baker is a...
Jan 9, 2026
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Neonchameleon
replied to the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
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For me the practical elements are surprisingly similar to the way I ran 4e other than that I didn't have rolls with fear and that 4e...
Jan 9, 2026
N
Neonchameleon
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
This matches my experience as well; I get far more engaged players when I even run Daggerheart and let them create their own cultures...
Jan 9, 2026
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