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Neonchameleon's latest activity
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Neonchameleon
reacted to
payn's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I find the hill diers numbers to be over-exaggerated. They do tend to be loud in social spaces I give you that. Though, you give away...
Jan 9, 2026
N
Neonchameleon
reacted to
Deset Gled's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Adding to this, another problem with the term "modern" is that it is interchangeably used for when things were created as it is for when...
Jan 9, 2026
N
Neonchameleon
replied to the thread
When Player Driven Adventures Don't Pan Out
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I always find that the key things to get proactive players are empowered players and pressured characters. Empowered players helped...
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I think they are expensive. I consider complexity to be a cost (and extra subsystems to be a form of complexity) - and different people...
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
My objection to the term "Modern" is that the modern period in art ended in about the 1970s and modern architecture similarly. Modernism...
Jan 9, 2026
N
Neonchameleon
replied to the thread
Vincent Baker on narrativist RPGing, then and now
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A lot here depends on the exact game and the way it's run. I mean I've seen it work with the right Apocalypse World playbooks (a...
Jan 9, 2026
N
Neonchameleon
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
By this logic, you can intermingle chess, Monopoly, and Settlers of Catan and say, "just use the rules for the game you want," and have...
Jan 9, 2026
N
Neonchameleon
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
We can approach this with a more extreme example: Would you use the same mechanics to run a game that's supposed to make players feel...
Jan 9, 2026
N
Neonchameleon
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
D&D had a pretty clear "intended narrative" -- go into the dungeon and find treasure, trying not to die along the way. Byt the time AD&D...
Jan 9, 2026
N
Neonchameleon
reacted to
Reynard's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I don't think that is true. it is based on vibes emulation of those Appendix N books, because that is the inspirational litertaure for...
Jan 9, 2026
N
Neonchameleon
replied to the thread
Vincent Baker on narrativist RPGing, then and now
.
To me there's a big hidden factor here. Sometimes social gamers are a category, sometimes they are people who are not as engaged by the...
Jan 9, 2026
N
Neonchameleon
reacted to
GobHag's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I think DND classes are 100% genre rules--agreed that they aren't recent PopCult tho.
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I'm going to use an analogy. The Star Wars OT did things the way it did because it was innovative and groundbreaking and they were...
Jan 9, 2026
N
Neonchameleon
reacted to
Parmandur's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
That is clearly what @Neonchameleon was talking about: OD&D and AD&D were designed to emulate specific genre tropes.
Jan 9, 2026
N
Neonchameleon
reacted to
Reynard's post
in the thread
Daggerheart Sold Out in Two Weeks, Has Three-Year Plan in Place
with
Like
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Those players are not only a very large pool of potential customers, many of them have been playing 5E long enough to be looking for...
Jan 9, 2026
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