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Neonchameleon's latest activity
N
Neonchameleon
replied to the thread
When Player Driven Adventures Don't Pan Out
.
And this is one of the reasons I consider Simulationist/exploration game design to basically never lead to great results. If instead of...
Jan 10, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
And in case you have forgotten all weapons in oD&D did 1d6 damage. So they may have had 7hp but your average second level cleric...
Jan 10, 2026
N
Neonchameleon
reacted to
Tigris's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Thsts the point. For me modern game design is exactly getting a low complexity for a given target depth. Beacon is so good because it...
Jan 10, 2026
N
Neonchameleon
reacted to
kenada's post
in the thread
Vincent Baker on narrativist RPGing, then and now
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Anyone who wants to make a living at doing something is going to have that goal. Baker’s even successful at it, which suggests that he’s...
Jan 10, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Not even Pride & Prejudice & Zombies. In AD&D 1e an orc did 1d8 damage, which is a reasonable benchmark. Your average second level...
Jan 9, 2026
N
Neonchameleon
reacted to
Reynard's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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I think Micah is talking about diagetic rewards -- that is, following a characters motivations leads to rewards in the fiction, not on...
Jan 9, 2026
N
Neonchameleon
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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I run player driven campaigns pretty much exclusively. There can be GM driven segments if the players actively pursue such things, but...
Jan 9, 2026
N
Neonchameleon
reacted to
Umbran's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
You can reskin the entire game, sure. The result will not bear any resemblance to what happens in Pride and Prejudice, however...
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
If you rolled low, sure. But if you rolled high the opposite was true. And proportionally the rate was faster because you didn't...
Jan 9, 2026
N
Neonchameleon
reacted to
Parmandur's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
But the way hitting things with metal cutty things work in OD&D and AD&D are not "realistic", they are simulating a particular kind of...
Jan 9, 2026
N
Neonchameleon
reacted to
TwoSix's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Because that isn't the type of game the OP is talking about. I'm not assuming, I'm basing my response on the contents of the opening post.
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Again I'd rather not use that as a game design description; contemporary classical music started in 1945.
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
All else being equal I'd agree with you - but there's something to be said for rough edges in places; I wouldn't want e.g. Call of...
Jan 9, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
Levels in the abstract are a bookkeeping convenience. Levels as used in D&D where your average person is either level 0 or level 1 and...
Jan 9, 2026
N
Neonchameleon
replied to the thread
When Player Driven Adventures Don't Pan Out
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To an extent. But applying pressure isn't the GM forcing the choice in what they do about it.
Jan 9, 2026
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