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Neonchameleon's latest activity
N
Neonchameleon
replied to the thread
What makes setting lore "actually matter" to the players?
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This is where we run into something I'm pretty sure that WoD did that is more clearly seen with Paizo's adventure paths. I do not...
Jan 11, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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A lot of them are not. And when more than about three are not anyone like me needs to read the lot of them to know which aren't. "Don't...
Jan 11, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
I don't know if you've tried looking at 2e with fresh eyes, but there's a lot of faff to it. For example with things you don't have to...
Jan 11, 2026
N
Neonchameleon
reacted to
payn's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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The GM piece is usually overlooked. Player driven doesn't mean the GM sits back and waits, but a lot of GMs seem to think so.
Jan 10, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
This is more about D&D being behind the times than a modern game and 5e is the easiest D&D edition to make a character for. (Having...
Jan 10, 2026
N
Neonchameleon
reacted to
soviet's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Haha
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You're very much like Ron Edwards and the forge hipsters in this regard ;)
Jan 10, 2026
N
Neonchameleon
reacted to
GrimCo's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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That's fair. But, characters live in that world. When player asks "what things", it can also mean "what things are there that my...
Jan 10, 2026
N
Neonchameleon
reacted to
Truename's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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I leaned hard into a player-driven approach for my last campaign. (5e 2014.) It worked okay, but not nearly as well as I hoped, and my...
Jan 10, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
Right. Conan doesn't resort to combat as a last resort. Having fighter PCs begin at 1st level, rather than as Heroes, is already a...
Jan 10, 2026
N
Neonchameleon
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
A few things here: --- remember, to one-shot anyone the monsters had to a) hit and b) roll well on their damage die; neither was at all...
Jan 10, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Not even close. I can not think of one legend (although there probably is one) where he broke out the healing magic or turned undead...
Jan 10, 2026
N
Neonchameleon
reacted to
Tonguez's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Thats an easy one, I spent years as a gnome alchemist running my own laboratory and shop. The thing is an alchemist needs to gather...
Jan 10, 2026
N
Neonchameleon
replied to the thread
When Player Driven Adventures Don't Pan Out
.
If one player is a problem it's probably that player. If the majority of players or the group is the problem then the DM should look in...
Jan 10, 2026
N
Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
.
So what you are saying is that there was a sliver of time in between the brown box of 1974 and the PHB of 1978 where the presence of a...
Jan 10, 2026
N
Neonchameleon
replied to the thread
Vincent Baker on narrativist RPGing, then and now
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Agreed for the game but not the players. When playing with more invested players I expect the setting to be on fire within six months at...
Jan 10, 2026
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