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Neonchameleon's latest activity
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Neonchameleon
reacted to
Lanefan's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Just to clarify, as I think I've lost track a bit here: when you say "harder on your players" are you speaking of harder to actually...
Jan 12, 2026
N
Neonchameleon
reacted to
The-Magic-Sword's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I tend to think of Story Now games (e.g. your PBTA and Apocalypse World and so forth) and games like 4e as the "Modern" era, but I also...
Jan 12, 2026
N
Neonchameleon
reacted to
mamba's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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About a third of sales is probably bought to be read and never played, and I assume that they are very much aware of that and factor...
Jan 12, 2026
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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As a group, I think they're absolutely at least as important. This shouldn't be controversial; even people I've disagreed with about...
Jan 12, 2026
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
I didn't say the PCs. I said the players. If the players are having a problem with how hard things are for their PCs (especially as a...
Jan 12, 2026
N
Neonchameleon
reacted to
Fenris-77's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I think this is really easy to say when you aren't actually paying for your groceries with money from RPG sales.
Jan 12, 2026
N
Neonchameleon
reacted to
aramis erak's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
.
from my point of view, as a frequent user of maps and tokens in D&D since 1981... Movement is the single most mechanical of those. It's...
Jan 12, 2026
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I have to point out that the three one-man band authors I'm familiar with (the authors, respectively, of Fragged Empire, Wicked Pacts...
Jan 12, 2026
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I still stand by the opinion the original Greyhawk paladin was extremely heavily modelled on one particular character from one specific...
Jan 12, 2026
N
Neonchameleon
reacted to
Aldarc's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Modern is not necessarily better. Modern is not necessarily better. Modern is not necessarily better. So we are reminded ad nauseum...
Jan 12, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I don't think anyone is under an obligation to accept whatever IP holders shovel at them. But I think that endless whinging about new...
Jan 12, 2026
N
Neonchameleon
reacted to
Thomas Shey's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
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The only problem with that is too many parts of Witchcraft are mechanically a mess. There are far too clearly winners (Mages) and...
Jan 12, 2026
N
Neonchameleon
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
When something new comes out it does not cancel or ruin what has come before. I like a lot of games (and editions of games) that are no...
Jan 12, 2026
N
Neonchameleon
reacted to
Campbell's post
in the thread
What makes setting lore "actually matter" to the players?
with
Like
.
I think the idea that lore is set in stone once set does a harm to our ability to take creative risks and iterate on a game's design. I...
Jan 12, 2026
N
Neonchameleon
replied to the thread
Ghost roleplaying
.
Does the Daggerheart Ghost transformation card count? (I've two games where players have ended up as ghosts). For that matter does the...
Jan 11, 2026
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