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Neonchameleon's latest activity
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Burning Wheel on the other hand is at a minimum Forge-adjacent or possibly actual Forge. It is not a normal baseline. This is a...
Jan 25, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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I don't disagree with you about the mechanics, and some of their emergent consequences. But I think I do disagree a bit about how much...
Jan 25, 2026
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Neonchameleon
replied to the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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I'm going to partially disagree. Terry Pratchett described humanity as Pan Narrans - the storytelling chimp and story is an inevitable...
Jan 25, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
with
Like
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Yes. I've been saying this a lot - most recently in multiple posts across two threads; but on these boards for 15+ years! Trying to...
Jan 25, 2026
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Neonchameleon
reacted to
aramis erak's post
in the thread
What Do You Think Of As "Modern TTRPG Mechanics"?
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Like
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CT is HEAVY on the tables. MegaTraveller only slightly less. Lots of special case rules in the CT skills chapter. (Like, almost all...
Jan 25, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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For the record: Daggerheart: rules light D&D meets PbtA. No moves, but success-with-consequences as a possibility on the basic roll...
Jan 24, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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I only have a very general sense of Daggerheart, know Honey Heist by name and that's it, and have heard of Crash Pandas for the first...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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Then possibly you'd care to give your definition? As well as your definition of "story mechanics". Mine considers e.g. most Adventure...
Jan 24, 2026
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Neonchameleon
replied to the thread
D&D General
D&D Evolutions You Like and Dislike [+]
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Not affecting casting doesn't mean it wouldn't matter at all. Arcana and Search are IME two of the most important skills in the game for...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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Yes - and the trad games (especially D&D) are the most inorganic of the ones I run, with the scenes pre-scripted to a degree. Meanwhile...
Jan 24, 2026
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Neonchameleon
reacted to
nevin's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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to be fair even convention games often end up with entirely different types of results based on how DM's style affect well even con...
Jan 24, 2026
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Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Again, I don't know what you mean by "story focused mechanic". The games that @Neonchameleon and I were talking about were Burning Wheel...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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I'm not being obtuse here. I can think of games with what I'd call "Story mechanics" (Fiasco springs to mind). But what I would think...
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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What exactly do you call "story mechanics"? And why do you think the games I've listed have them?
Jan 24, 2026
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Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
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No one is saying they don't produce stories. But they produce them far more slowly. Given the amount of GM force involved in trad RPGs...
Jan 24, 2026
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