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Neonchameleon's latest activity
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Neonchameleon
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
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I've been running player driven games for more than 30 years. My games always have consistent narrative momentum that makes sense. They...
Jan 26, 2026
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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Just FYI, I ran a game of BitD that went longer than 50 sessions. The game does have elements in there that support it. You generally...
Jan 26, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
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Like
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FITD games tend to be compact and focused yeah. My Stonetop game is at 62 sessions of player-driven play, and it’s a PBTA (although...
Jan 26, 2026
N
Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
Vampire and Call of Cthulhu are textbook trad games (and with 8 stats and 50ish skills CoC isn't even in the neighbourhood of rules...
Jan 26, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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This made a lot of sense to me! I can't really credit that the way players debate and discuss among one another and work out their...
Jan 25, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Like
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By "internal consistency", you seem to mean something like "has a uniformity of trope and tone". Not a property of the fiction from the...
Jan 25, 2026
N
Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
My question here is why do you consider consistency the biggest virtue rather than at the very least the Scylla to the Charybdis of...
Jan 25, 2026
N
Neonchameleon
reacted to
zarionofarabel's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Oh, well, that's not good. If there's one thing I know about common sense is that it's not very common. If fact, as far as I can tell...
Jan 25, 2026
N
Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
This brought to mind that a whole lot of fights in D&D are "second unit" fights - the sort of fight scene is handed over to the second...
Jan 25, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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Yeah, running Blades in the Dark a few times taught me that the way it structures a city-by-districts with a handful of points of...
Jan 25, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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You know how we enforce internal consistency in my hundreds of hours low-prep game? Lots of notes to reference the fiction on, a Miro...
Jan 25, 2026
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Assuming equal skill on the parts of Laura and Liam, it can go either way… but I tend to lean toward Liam as being more likely to...
Jan 25, 2026
N
Neonchameleon
replied to the thread
Let's talk about "plot", "story", and "play to find out."
.
In my experience if the GM has done "a boatload of prep" that tends to move it outside the realms of a collaborative table and into the...
Jan 25, 2026
N
Neonchameleon
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
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Are we assuming that the boatload of prep is specifically relevant to play? Lots of prep isn't really. There's also the question of...
Jan 25, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
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That’s like, your opinion man that you’re casting as truth. My games with a sketch of potential at most have been far more engaging for...
Jan 25, 2026
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