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Neonchameleon's latest activity
N
Neonchameleon
reacted to
billd91's post
in the thread
Let's Talk About Supers RPGs (Especially Ones Good For Cons)
with
Like
.
I used to run Villains and Vigilantes at Gen Con an increasingly large number of years ago. I think there'd still be a lot of nostalgia...
Jan 27, 2026
N
Neonchameleon
replied to the thread
D&D 4E
The (Finally Useful) Vampire Class
.
Honestly the problem with the vampire is that it's a striker with basically no double-tap abilities, reactions, or bonus action attacks...
Jan 26, 2026
N
Neonchameleon
reacted to
Tigris's post
in the thread
D&D 4E
The (Finally Useful) Vampire Class
with
Like
.
I think the core issue is more that hardcore optimization boards often fail to understand that you can have advantages outside your...
Jan 26, 2026
N
Neonchameleon
reacted to
Fenris-77's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
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That's interesting. I'm the opposite. I can't stand D&D-type stat-skill binaries. I hate it. It creates all manner of issues (perhaps...
Jan 26, 2026
N
Neonchameleon
reacted to
soviet's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
How is this any different from any other skill system? 'Oh I'm being charming but I also used a little white lie, is it Persuasion or...
Jan 26, 2026
N
Neonchameleon
replied to the thread
When Player Driven Adventures Don't Pan Out
.
Some ways have been discussed but the other part of this is how to become a decent or good DM; the rules and DM procedures model what a...
Jan 26, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
Let's talk about "plot", "story", and "play to find out."
with
Like
.
Just to belabor this, using the fun Vader example (which might even show up in S&V!): Player "oh crap, Vader is standing there? Um...
Jan 26, 2026
N
Neonchameleon
reacted to
Scott Christian's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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Yes, it does. Thank you for the detailed explanation. I appreciate you taking the time to detail the difference.
Jan 26, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
No totally, thinking through stuff like this helps me kind of evaluate my own games and how I’m running them differently for different...
Jan 26, 2026
N
Neonchameleon
reacted to
zakael19's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
Players can add color to the setting without having any measurable impact on where things go. Like taking a sheet of paper with an...
Jan 26, 2026
N
Neonchameleon
reacted to
thefutilist's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
it's a really pithy way to point to the difference. I like it.
Jan 26, 2026
N
Neonchameleon
reacted to
pemerton's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I'd go so far as to say that that is probably bad advice.
Jan 26, 2026
N
Neonchameleon
reacted to
hawkeyefan's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
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Yeah, I think the one common thread we're seeing amongst the folks posting about success of player-driven campaigns is that they all...
Jan 26, 2026
N
Neonchameleon
reacted to
zarionofarabel's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
I do not do much site based stuff. I was never much of a fan of dungeon crawling. I also don't do minis combat, sticking to systems...
Jan 26, 2026
N
Neonchameleon
reacted to
Truename's post
in the thread
When Player Driven Adventures Don't Pan Out
with
Like
.
This is super interesting, thank you! I see how that could work for most of the gaming I do. I do a lot of small-scale improv at the...
Jan 26, 2026
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