Recent content by nevin

  1. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Just like their video games.....which was the reason for the current rules
  2. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    your doing all that in 5 minutes? I can't properly bind one serious wound in less than 5 minutes.
  3. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    and different kinds of play would involve different kinds of magic items. Again. Magic items are far more granular and controllable when adjusting the type of encounter. They can be anything from a bag of holding to carry more supplies to one shot consumble one shot powers, once a day etc all...
  4. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    if you are doing that why not just do away with them? You'll have to adjust classes that count on 5 min rests but it wouldn't be hard to simply do away with rests and go back to x-times a day per each ability depending on how powerful it is. The problem is no matter how you spread out the...
  5. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    When milestones mean leveling. Far too many DMs these days just use Milestones to brake the leveling.
  6. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree. Dozens of modifications to spell Long and short rest have always been a solution in search of a problem
  7. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yep. Which to me just logically goes back to daily resets for abilities instead of long and short rests. You could even have weekly abilities at mid to hig level. Or (cough). Less abilities and let DM control special powers by handing out magic items. (Cough)...
  8. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    "Unless I decide differently next game......". That was GYGAX....always reliably combative and unpredictable in his arguments.
  9. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    Strangely all but one of those players over the years just rerolled in our games.
  10. N

    Critical Role Critical Role Season 4 DM says encounters will not be balanced.

    I generally find overpowerd combat because players reached too far or DM wants to make a point are just as pointless and even more likely to that groups gaming desire permanently. Neither extreme fn, challenging or good for the game in any way.
  11. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    The 1e feels like 3 game systems cobbled into one quickly.
  12. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    Round segments and the way surprise worked made magic far less reliable and sneaky classes far more swingy. Some things just worked better in 1e. A surprise round where your party or the orc could get 3 full rounds of attacks on you could swing the battle for good or bad. Mage casting 9...
  13. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    And then he put in the rule book it was all up to the DM what to use and what not to use. He also over the years contradicted himself many times. And there were other people that wrote those rules and weighed in. Home was just one of the voices, in spite of the internet mythology that says...
  14. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    lol same. But to be fair the rules said all the rules were up to DM. So not using them was part of the rules.
  15. N

    D&D General Eberron - why don't you run it? [-]

    true but modern movies tend to take what we got back then and then take it too far. Not a problem that is just associated to noir though. We get 20 minute chase scenes in action movies and drama so thick it just leaves all sanity and fun behind.
Top