Recent content by nevin

  1. N

    Unearthed Arcana WOTC still can't get the backgrounds right in the new FR book.

    and there is nothing more miserable for a new player who read the cool idea and made the character because it was cool to find out that every other player with more experience min maxed and they are always second fiddle. It's the pathfinder trap of giving bad options to players and calling...
  2. N

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    I'm a big fan of lair actions, mythic actions and other just DM needs help with the high level abilities pc's have actions to balance out the fights and give every pc an actual challenge and cool necessary part of the big fights. Unfortunately that does lengthen planning timel
  3. N

    D&D 5E (2014) How To Make High Level 5E Work.For You +

    flip side don't let spell hate kill the wizards fabricate montage when he or she tries to do some cool high level magical item or such.
  4. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I've been running monsters and adversaries considering intelligence, what they know and how I think instinctively the less intelligent and wild things would act. only had a few players get whiney about me being adverserial. Generally after a few encounters they start using common sense instead...
  5. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Just like their video games.....which was the reason for the current rules
  6. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    your doing all that in 5 minutes? I can't properly bind one serious wound in less than 5 minutes.
  7. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    and different kinds of play would involve different kinds of magic items. Again. Magic items are far more granular and controllable when adjusting the type of encounter. They can be anything from a bag of holding to carry more supplies to one shot consumble one shot powers, once a day etc all...
  8. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    if you are doing that why not just do away with them? You'll have to adjust classes that count on 5 min rests but it wouldn't be hard to simply do away with rests and go back to x-times a day per each ability depending on how powerful it is. The problem is no matter how you spread out the...
  9. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    When milestones mean leveling. Far too many DMs these days just use Milestones to brake the leveling.
  10. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    I agree. Dozens of modifications to spell Long and short rest have always been a solution in search of a problem
  11. N

    D&D 5E (2024) Mike Mearls explains why your boss monsters die too easily

    Yep. Which to me just logically goes back to daily resets for abilities instead of long and short rests. You could even have weekly abilities at mid to hig level. Or (cough). Less abilities and let DM control special powers by handing out magic items. (Cough)...
  12. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    "Unless I decide differently next game......". That was GYGAX....always reliably combative and unpredictable in his arguments.
  13. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    Strangely all but one of those players over the years just rerolled in our games.
  14. N

    Critical Role Critical Role Season 4 DM says encounters will not be balanced.

    I generally find overpowerd combat because players reached too far or DM wants to make a point are just as pointless and even more likely to that groups gaming desire permanently. Neither extreme fn, challenging or good for the game in any way.
  15. N

    AD&D 1E Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?

    The 1e feels like 3 game systems cobbled into one quickly.
Top