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    D&D 5E (2024) How I would do 6E.

    Humanoid monsters have had skills forever. In fact now many of them are races. we've had versions where monsters had skills, we've had versions where they didn't and that doesn't even scratch the surface of all the stuff done by 3rd parties. There is nothing new just variations on the same...
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    Maintaining your secret identity

    hmmm... with superman like powers, I'd come up with a robot costume in the short term. when I wasn't compulsively saving people I'd dig up some gold, Gems etc, cash them in play the stock market. I could absorb ridicoulous amounts of data and could do trades faster than any supercomputer on...
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    D&D 5E (2024) How I would do 6E.

    I don't think that's exactly the problem. Things have to change to sell new books and pdf's. The game has been out a long time. Most options have been tried out in some shape or form. So they aggravate people by rinsing washing and repeating the same kinds of things with different coats of...
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    D&D 5E (2024) How I would do 6E.

    no they won't pick more things. you are seperating things and trying to force them to broaden choices but in the end no matter how you lay the above out there will be a few optimal choice paths and it will most likely end up just like the current wizard. In a game there are always optimal...
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    D&D 5E (2024) How I would do 6E.

    I've tried similar things before. before and the best we came up with was flavor spells for each school that in effect had the same damage or similar effects. Because otherwise players all optimized and created very similar wizards Not knowing what's coming almost always defaults to blowing...
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    D&D 5E (2024) How I would do 6E.

    I.loved the ACT chart system of Gamma Worlds 2nd version. It put everything on the bell curve so when numbers started getting stupid thier strength of effect started slowing down. And to a mere mortal anything high up the bell curve was deadly. I'd use that and make all affects be done the...
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    What Makes A Successful Superhero CAMPAIGN

    They have to win more than they lose. No infinity war crawls through glass where after losing for 12 games you finally win please.
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    What makes setting lore "actually matter" to the players?

    Good post. It also has to be things that resonate with the players. I've seen many DM's with a story to tell or a book to write that don't care what their players are into. Then they fail and try to fix what was wrong with the lore or the story. But usually it was the DM shoving what they...
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    Games You Rarely See Played "Correctly"

    we played a vampire/werewolf/mage/changeling game and those are supposed to be seperate worlds not one mushed up mess
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    D&D General A Rant: DMing is not hard.

    You forget the one thing that is hard no matter what. Dealing with people. Arguing with those that don't like your rulings, the huge extra load of work if you do anything besides run pregen modules. I think you've been DMing so long you forget playing is much easier than running the game.
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    D&D 5E (2024) Wizards of the Coast promises to release more “CRPGs that are going to be as serious as BG3” without Larian

    Oboy more I over the top drama dark GOT style choices and less heroic stories. Pfft!......can I just have my heroes being heroes please.
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    to be fair that was almost necessary in 1e as wall of force was impenetrable. In 1e there were some spells that only Not everything you fought was your level in AD&D. Mages were great at high levels ,with support to protect them, for dealing with the unruly masses that tended to come with the...
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    D&D General Mike Mearls says control spells are ruining 5th Edition

    and magic resistance scaled based on level once upon a time. If you tried to use magic on a creature with SR and your chance scaled 5% per level you were above or below it. There were also creatures like 1st Edition Daemons that Mages feared because thier SR was absolute regardless of your...
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    Why do we need thieves??

    grappling a Gorrilla is Captain America territory. Id definitely consider Conan superhuman territory. He's more demi-god than man in ability if not birth.
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    Other D&D Variant Castles&Crusades: Codex Exaltum and Codex Infernum

    what I always do when I bring an outer planar into the game is figure out thier goals, thier personality, not all are going to be righteous fury or other all or nothing. types and thier personal goals. Just Like a PC they'll have alignment to follow, personal goals that are important to them...
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    Other D&D Variant Castles&Crusades: Codex Exaltum and Codex Infernum

    Black and White is a hard place to walk for a mortal. Also think of it like this. Are you going to call the police and admit your accidental crimes to get some help for the mess you got in? Every mortal has sinned at some point. Many of those sins the mortal probably refuses to believe are...
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    Other D&D Variant Castles&Crusades: Codex Exaltum and Codex Infernum

    I love that. It's the way I always play Angels and Devils in D&D games. PC's should be scared of bringing in Heaven or Hell for help. Black and White judgment should be scary whichever side of the coin it falls from.
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    Why do we need thieves??

    well see very few MMA games in m RPG and even if you add all the professional wrestlers and MMA and other Martial Artists 99 percent of people who train to fight are training to kill. Even if they don't expect to do it every day. so a few percentage points of athletes don't really move that...
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    Why do we need thieves??

    that's a pretty deep reach when I said overall it was more balanced. Every class had it's niche, the surprise rules worked to make sneaky classes much more powerful in surprise situations, paladins where the logical counter to mages, magic took lots of time to prepare and lots of money to use...
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