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Not a Decepticon's latest activity
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I do not recall whenever they stick around for combat or ran away and hide to let cultists ambush us, but weapons were allowed at the...
Oct 3, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
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You carry a large bag of arrow-heads from the blacksmith. What you don’t do is carry actual arrows from Arrows-Are-Us. Because they...
Oct 3, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
If your game could be unraveled by players not having to track their ammo, that sounds like a very fragile and poorly-planned game...
Oct 3, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Once pcs are in situation where snything impedes on their abilities, including stuff they should be good at like tracking and refilling...
Oct 2, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Then the dm shpuld have specified that beforehand, if special circumstances where character cannot do their thing are in effect, players...
Oct 2, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
As @Maxperson says, there may be special circumstances where scarcity is a plot point, but unless the ranger is stripped of all supplies...
Oct 2, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
Actually, base rules for adventuring day in 5e 2014 say you cannot take a long rest until either ypu defeated daily xp of encounters or...
Oct 2, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
"My character, who is a Ranger and spent whole life hunting witha bow, would be competent enought to ensure they have enough arrows even...
Oct 2, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
The intention and action come from characters, rather than players, not being incompetent idiots. The materials - are common, I could...
Oct 2, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
My character is an elite archer not a dopey 21st century geek. Making arrows is like - not at all difficult. Shoot not fire, unless...
Oct 2, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
My observation was it was a chore without consequences. A standard D&D quiver holds 20 arrows. That’s enough to last at least 5 rounds...
Oct 2, 2025
N
Not a Decepticon
replied to the thread
D&D General
Weapons should break left and right
.
I have never seen a situation where running out of ammo did not result in annoyed player and an argument taking everyone out of the...
Oct 2, 2025
N
Not a Decepticon
reacted to
James Gasik's post
in the thread
D&D General
Weapons should break left and right
with
Haha
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I'm reminded of a PF1e game where I played a character who used a Lucerne Hammer. We had entered a town, and the DM told us that we...
Oct 2, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
Chess is a complex game with elegantly simple rules. If you know what a piece is, you know how it moves. Through the centuries people...
Oct 2, 2025
N
Not a Decepticon
reacted to
Paul Farquhar's post
in the thread
D&D General
Weapons should break left and right
with
Like
.
That one isn’t a good comparison, the yew longbow was a serf’s weapon (which is why in myth, Robin, a knight, took it up to champion the...
Oct 2, 2025
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